Reforming Skeleton (5e Creature)

Reforming Skeleton

Medium undead, lawful evil


Armor Class 16 (breastplate)
Hit Points 19 (3d8 + 6)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 15 (+2) 6 (-2) 8 (-1) 6 (-2)

Saving Throws Str +2, Con +4
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages the languages it knew in life
Challenge 3 (700 XP)


Regeneration. The skeleton regains 5 hit points at the start of its turn. If the skeleton takes radiant damage or a critical hit, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage


Reforming skeletons have a normal skeletal structure and sometimes have slightly colored bones (like a very light tint of blue). They hate to talk but they can talk, reforming skeletons are imbued with magic that reforms their skeletal structure every time it is broken apart (like legs being cut off).


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gollark: What?
gollark: However, we live in a society.
gollark: The correct system is me becoming supreme eternal world dictator, but this is nontrivial.
gollark: If you highlight bad things and ignore actual statistics or good things, then you can make anything look bad, probably.
gollark: Yes.
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