Reducing Absolutes (3.5e Variant Rule)

Fewer Absolute Effects


This variant rule is based heavily on recommendations found on Sean K Reynold's website (here) and Upper Krust's website (here)

I prefer to avoid absolutes if possible. Consider the following: A fire giant, a creature of flesh, is immune to fire. That means that even if Kossuth dipped a fire giant into the sun, the fire giant would take no damage. This variant will attempt to address this issue. Instead of absolute immunities, this variant will substitute bonuses to saves and resistances against effects.

Immunity substitutes usually come in three steps: One, no inherant reason for the immunity; two, a subtype and/or relation to the immunity; three, composed of the essence of what the immunity represents. In the case of fire immunity, a solid example for each of the previous three cases would be a bearded devil (baatezu), a fire giant (fire subtype), and a fire elemental (composed of fire). Steps are usually 50/100/150 (in the case of resistances) or +5/+10/+15 (in the case of saves). Flesh-and-blood creatures should not be given immunities of the third step.

The following tables illustrate substitutes for common immunities. Entries in the "Comparison" column in the following tables that do not have racial immunities to the listed immunity are assumed to have immunity granted via a feat or a class feature. Deities and unique beings should consider higher values for save and resistance bonuses.

Fire Immunity

Fire Immunity
StepComparisonResult
No reason to be immune to firebearded devil, humanfire resistance 50, +5 to saves vs fire and fire effects
(Fire) subtypefire giant, gold dragon, efreetfire resistance 100, +10 to saves vs fire and fire effects
Composed of firefire elemental, azerfire resistance 150, +15 to saves vs fire and fire effects

Cold Immunity

Cold Immunity
StepComparisonResult
No reason to be immune to coldformian, lantern archon, humancold resistance 50, +5 to saves vs cold
(Cold) subtypefrost worm, frost giant, gelugon (baatezu)cold resistance 100, +10 to saves vs cold
Composed of the essence of cold/iceshadow of the voidcold resistance 150, +15 to saves vs cold

Paralysis/Petrification Immunity

Paralysis Immunity
StepComparisonResult
No reason to be immune to paralysis/petrificationconstructs, undead+10 to saves vs paralysis and petrification
Shapechanger/Creature with alternate or multiple formsmimic, doppelganger, chaos beast+15 to saves vs paralysis and petrification
Insubstantial/Amorphous creatureallip, lantern archon, ooze+20 to saves vs paralysis and petrification

Sleep Effects Immunity

Sleep Effects Immunity
StepComparisonResult
No reason to be immune to sleep effectshuman, elf, night hag+5 to saves vs sleep/magical sleep
Does not need to sleepangels, archons, characters undergone elemental/undead transformation, sentient undead+10 to saves vs sleep/magical sleep
Mindless/cannot sleepmindless undead, constructs, elementals, oozes, animated objects, plants+15 to saves vs sleep/magical sleep

Poison/Disease Immunity

Poison/Disease Immunity
StepComparisonResult
No reason to be immune to poison or diseasehumans, plants, kuo-toa+5 to saves vs disease or poison
Contains natural poisons/diseases, flesh exists but is not usedotyugh, characters undergone transformative classes, undead, homunculi+10 to saves vs disease or poison
Not composed of flesh and bloodconstructs, elementals, oozes, animated objects+15 to saves vs disease or poison

Electricity Immunity

Electricity Immunity
StepComparisonResult
No reason to be immune to electricityhuman, shambling mound, angels, constructs, oozes, plantselectricity resistance 50, +5 to saves vs electricity
Localized heat/electricty damage has no effect, electricity naturally createdcharacters undergone undead/elemental transformative classes, undead, elementals, shocker lizardelectricity resistance 100, +10 to saves vs electricity
Insubstantial/incorporealincorporeal subtype, lantern archonelectricity resistance 150, +15 to saves vs electricity



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gollark: Hmm, so what you're saying is that tail calls are incomprehensible dark magic.
gollark: Tail calls are where you call a function at the end of a function or something, and this is magically optimized better because something something stack.
gollark: Couldn't you just PR it to not not do that?
gollark: You can, as far as I know, emulate pcall-type stuff with temporary coroutines (which is very hacky but oh well), and those would probably not be subject to stack stuff.
gollark: Maybe you could abuse coroutines instead of pcall.
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