Red Slime (5e Creature)
Red Slime
Small ooze, unaligned Armor Class 12
Damage Vulnerabilities cold Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSPseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) acid damage.
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A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Red slimes are stronger than both blue and green slimes. Ooze Nature. A red slime doesn't require sleep. |
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