Reader (5e Class)

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The Reader


Blind, but Not Helpless

Literary Manifestation: Reader has the ability to make anything he reads manifest into reality. If he reads the word "fire", a fire will start in his vicinity. Although his people put out his eyes to stop him from using his abilities, Reader is still able to trigger his powers by "reading" braille with his fingers.


Reader, of Orollan

Class Features

As a Reader you gain the following class features.

Hit Points

Hit Dice: 1d8 per Reader level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Reader level after 1st

Proficiencies

Armor: Light
Weapons: Simple
Tools:
Saving Throws: Intelligence and Wisdom
Skills: Arcana, Insight, Animal Handling, and choose one of Deception or Persuasion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Quarter Staff
  • Normal Clothing
  • Braille Card Deck

Table: The Reader

LevelProficiency
Bonus
FeaturesRead LevelReads
1st+2Read13
2nd+2Animal Companion13
3rd+213
4th+2Ability Score Improvement, Read Level Increase23
5th+323
6th+323
7th+3Read Level Increase34
8th+3Ability Score Improvement34
9th+434
10th+4Read Level Increase44
11th+444
12th+4Ability Score Improvement44
13th+5Read Level Increase55
14th+555
15th+555
16th+5Ability Score Improvement55
17th+6Read Level Increase65
18th+665
19th+6Ability Score Improvement65
20th+6Read Level Increase76

Read

You have the ability to make anything you read manifest into reality. Although you are blind, you are still able to trigger this power by "reading" braille with your fingers. You have a set number of reads that can be used before a long or short rest. (See: Reads on Feature Table) If you attempt to Read when you are out of available Reads, you will take 1d8 psychic damage, and the Read will backfire.

Read Levels

As you level up, the strength of your Reads are increased. The Read Level increases happen at the 4th, 7th, 10th, 13th, 17th, and 20th levels.

As you gain strength, you begin to understand your Read powers more and more, and expand what you are capable of. At each level, a new set of card become available for the deck.


Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Animal Companion

<!-Class feature game rule information->


Cards List


1st Level
See

Beginning at the First level, you can use the eyes of a willing creature within 30ft of you to see. You gain the sight-type of that creature in addition to your own blindsight (Darkvision, Witch Sight, Eldritch Sight, etc) The effects last as long as the creature does not become incapacitated or unconcious, or moves outside of the range of 30ft.


The range of this Read increases by 5ft per Read Level.

Nose

You can use the nose of a willing creature within 60ft of you to smell or track a scent. To track a scent, you must use the nose of your Animal Companion. The effects of this read last as long as the creature does not become incapacitated or unconcious, or moves outside of the range of 60ft.

The range of this Read increases 10ft per Read Level.

Fire

You can conjure a wall of fire anywhere within 60ft of you. Creatures hit during the initial summoning take 2d8 Fire damage. Creatures who begin their turn inside the flames take 2d6 Fire damage.

At higher Read Levels, add 1d8 or 1d6 respectively per Read Level.

Illusion

You mask yourself in a blur of mist. creatures trying to hit you have disadvantage.

2nd Level
Freeze

all enemies within a 10ft radius must make a dexterity save DC:13 or be frozen in place for 2 turns.

Invisible

You can make yourself invisible to the naked eye, giving you automatic successes on Stealth rolls and saving throws. Being invisible does not protect you from True Sight and does not make you soundproof. Your footprints are still visible to perceptions rolls at varying difficulties, depending on terrain. Stone, Concrete, Hardwood: Difficult. Grass, Dirt: Normal. Sand, Water, Mud: Easy.

Shield

Mana Shield

Mend


3rd Level
Stop
Away
Sleep


4th Level
Castle
Write


5th Level
Forward
Back


6th Level
Death
Rewrite

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



Back to Main Page 5e Homebrew Classes

gollark: it's very hung.
gollark: I just use some of their infrastructure.
gollark: We're not, though.
gollark: Yes. This is how computers work, generally.
gollark: I mean, assuming some assumptions.
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