Razordon (5e Creature)
Razordon
Medium beast, unaligned Armor Class 16 (natural armor)
Saving Throws Str +5, Dex +4 Pack Tactics. The razordon has advantage on an attack roll against a creature if at least one of the it's allies is within 5 feet of the creature and the ally isn't incapacitated. Spiked Hide. A creature that touches the razordon or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage. Amphibious. The razordon can breathe both air and water. ACTIONSMultiattack. The razordon makes three attacks: one with its bite and two with its claws. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Spike Discharge (Recharge 5-6). The razordon can discharge all of the spikes within its body outward within a 20-foot sphere around itself. Each creature in this sphere must make a DC 12 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one.
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A razordon is a reptilian creature covered in viciously edged blades. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even many of the most monstrous of apex predators will think twice before attacking a razordon. The razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, razordons can discharge their spines, shooting them outwards in a deadly hail. Razordons are most commonly found in swampy regions or tidal basins. There, in the overgrown backwaters, the favoured prey of razordons can be found in great profusion. Razordons feed on any of the enormous winged insects that plague the moist swampy air in droning clouds so dense that they blot out the noonday sun. |
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