Ravage Doctor (5e Class)

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Ravage Doctor

"A long figure stands beneath the shadow of the castle walls. Blood splattered across his once snow-white coat. The crying pleas echo around him, racking his mind to the breaking point. The hoard of men bottle neck their way through the archway, and out of the castle, surrounding the forlorn doctor in a ring of darkness. The blood pounds in his ears, drowning out the cries, the screams, even the war drums resonating across the land. Raising a crimson fist, he drives the serrated saw into the chest of the pleading soldier beneath his iron-tipped boots. The screams morph into a battle cry, matching the drumming beat and shattering the tension the flew across the field. His coat is ripped off, as he draws a massive blade from behind, charging toe for toe into the champion's wake, blade outstretched and glistening."

- Jondar Whitehart, "Necessary Chaos".

"Standing over the stretcher, he was almost unrecognizable, I'd never seen a man who had gone this far... Blood dripped from all of his tools, it stained the whites of his clothes, and seemed to choke the air around him. It was one of our own, Lakeir, a high-elf from the Farlands, who was torn open on the table beneath his saw. His laugh, it was horrifying, like some sort of mad jester in a folktale, it echoed throughout the camp, but no one said anything, no one did anything. I couldn't understand what he was saying, it was some language I'd never heard before, but he would always write the same thing on this sheet of paper I found in his tent... Maybe it was a poem, or a song, I don't know. Zerstöre die Unwürdigen, die meine Fürsorge nicht verdienen, that's what it said. After Lakeir died, he scrawled it everywhere, the dirt, the sand, even scratched it into the mountains of Everfrost. Hopefully I can write tomorrow. We'll just have to see."

- From the diary of Georgia Quilan.

An Apple a Day


Creating a Ravage Doctor


Quick Build

You can make a Ravage Doctor quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the Combat Medic background. Third, choose Medical Pack.

Class Features

As a Ravage Doctor you gain the following class features.

Hit Points

Hit Dice: 1d8 per Ravage Doctor level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Ravage Doctor level after 1st

Proficiencies

Armor: Light armor, shields
Weapons: Simple weapons, Medical Weapon*
Tools: Herbalism kit, Healer's kit
Saving Throws: Wisdom, Constitution
Skills: Pick two from, Medicine, Nature, Persuasion, Religion, or Survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Medical Pack or (b) Scholar's Pack or (c) Dungeoneer's Pack
  • (a) Simple weapon or (b) Light crossbow and 20 bolts
  • (a) Leather armor or (b) Hide armor
  • Medical Weapon*
  • If you are using starting wealth, you have 4d4*10 gold pieces in funds.

Table: The Ravage Doctor

LevelProficiency
Bonus
Features—Spell Slots per Spell Level—
1st+2
2nd+2Natural Gift
3rd+2Medical Profession
4th+2Ability Score Improvement
5th+3
6th+3
7th+3
8th+3Ability Score Improvement
9th+4
10th+4
11th+4
12th+4Ability Score Improvement
13th+5
14th+5
15th+5
16th+5Ability Score Improvement
17th+6
18th+6
19th+6Ability Score Improvement
20th+6

Spellcasting

As a devoted user of healing and the divine, you have access to cleric and paladin spells, taking one class or the other. However, you cannot choose any spells that deal damage, or causes the target(s) to make a saving throw. Ravage Doctors do not acquire spells from from books or scrolls, they do not need components, nor do they prepare spells through study, as their magic is innate. At 1st level, you know three cantrips your choice from the cleric or paladin spell list. You will gain additional cantrips and spell slots at higher levels, as shown in the Ravage Doctor spell table. No spell can deal damage, nor can it cause the target(s) to make a saving throw.

Devoted Doctor

All Ravage Doctors must take two different oaths before their duties can done. The Oath of Vulnerability, and the Oath of Pacifism. The Oath of Vulnerability requires them to be prone to the possibility of injury themselves to fully empathizes with their patients. They do so by not wearing metal armor or using a shield. A Ravage Doctor who uses metal armor of shield, even if proficient, is unable to cast spells granted by their Spellcasting feature, or spell-like features granted the Ravage Doctor class until the armor or shield is removed. There is no penalty for using a weapon, metal or otherwise. The Oath of Pacifism forbids the Ravage Doctor from attempting to kill a living foe, even in self defense. However, they may choose to inflict non-lethal damage if forced to defend themselves.

Inner Destruction

If a Ravage Doctor allows an ally to die from means they could've easily fixed or countered, or inflicts the killing blow on any sentient creature,

  • they are thrown into a spiral of grief, or morbid curiosity.
  • They must make a Wisdom save against either the creature's own Wisdom score, or a predetermined number judged by the GM (Explain prior to the session's start).

If you succeed in making this roll, you suffer no effects, but use up the rest of your turn. If you fail this roll, you succumb to your own twisted desires, and are granted these effects.

- You cannot cast any spells granted by your Ravage Doctor class (unless specified otherwise; i.e. Bestial Control subclass) or otherwise.

- Bound magic items cannot be used, unless such item is considered magically sentient. Bound magic weapons or armor are considered non-magical, and loose their effects if used/worn respectively.

- You cannot use any tools or abilities (Kits, class tools, abilities like Slight of Hand, etc.) that require any hint of concentration or focus.

- Your base walking speed is increased by 10 feet, and you can perform a Dash action without taking an exhaustion point.

- Your Armor Class is equal to 10 plus your Dexterity and Constitution modifiers.

- All attacks you make while in this form have Advantage, and you can use your highest ability score as the attack modifier.

You can spend an action to re-roll the Wisdom save and turn back to normal, loosing the previous effects, otherwise, you remain in this form until you take a short rest, or fall unconscious. After returning to normal, you must take two points or exhaustion (one if you took a short rest), and cannot regain lost hit points until you've finished a long rest. You still have to make the Wisdom save to enter this form if you kill a creature, even after just returning to normal. If done, the exhaustion points after exiting will stack. (If your GM wishes, every time you exit your form, you suffer a minor madness, or major, if you killed more than your level's worth of creatures.)

Medical Weapon

Even with their oaths, a Ravage Doctor may still have to defend themselves or partners from any further harm. You gain your own personal item to use as a weapon. You are proficient with your Medical Weapon, and can use it to give yourself Advantage when using any type of medical kit. The items you can use are as follows.

- Bonesaw: 1d6 Slashing damage

- Hacksaw: 1d6 Slashing damage, Finesse

- Tendon Knife: 1d4 Slashing damage, Finesse, Small

- Scalpel: 1d4 Piercing damage, Finesse, Small

- Syringe: 1d4 Piercing damage, Finesse, Injectable

- Reflex Hammer: 1d6 Bludgeoning damage

Natural Gift

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Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Care in Magic

Your very being flows with a healing essence, the gods gifting you with superior magic.

Life's Touch

Your hands hold the magic, especially for healing. Beginning at 3rd level when you choose this subclass, if you cast spell

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Direct Medical Assistance

Your manner of healing is less magical, and much more personal.

Messy Work

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Weaponized Tool

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Bestial Control

The healing is not as much fun as the hurting. Maybe you can heal yourself through hurting others?

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Practical Malpractice

The Hippocratic Oath is merely a suggestion...

Ingested Care

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Doctor Assisted Homicide

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Parasitic Brain

Ravage doctors can surgically implant a small parasite brain that is implanted somewhere in the body and controls or countermands the creature's primary brain. Parasitic brains can be smashed, causing the creature to lose all but one hit point, and falling unconscious for 1d8 hours.

Half Brain Implantation

Placing half a ghoul brain into the head of a humanoid. The ghoul half remains mostly quiet but controls the thoughts of the other half (half the humanoid's original brain).

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing


Prerequisites. To qualify for multiclassing into the Ravage Doctor class, you must meet these prerequisites: 13 Wisdom, 11 Constitution, and proficiency in Medicine.

Proficiencies. When you multiclass into the Ravage Doctor class, you gain the following proficiencies: Simple weapons, Herbalism Kit, and Healer's Kit.



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