Ravage (5e Creature)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Transformers franchise, and/or include content directly affiliated with and/or owned by Hasbro and Takara Tomy. D&D Wiki neither claims nor implies any rights to Transformers copyrights, trademarks, or logos, nor any owned by Hasbro and Takara Tomy. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Ravage

Medium construct (decepticon), lawful evil


Armor Class 14 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft., climb 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 11 (+0) 14 (+2) 10 (+0)

Saving Throws Dex +4
Skills Perception +4, Stealth +6
Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft.; passive Perception 14
Languages Understands Common but can't speak it
Challenge 3 (700 XP)


Keen Smell. Ravage has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If Ravage moves at least 20 feet straight toward a creature and then hits it with a claw attack, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, Ravage can take one bite attack against it as a bonus action.

Shadow Stealth. While in dim light or darkness, Ravage can take the Hide action as a bonus action.

Transform. Ravage can use a bonus action to transform into a Small cassette or back to his true form. While in cassette form, his movement speed is 0, he cannot take actions or reactions, and he is indistinguishable from an inanimate object.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Missile. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 11 (3d6) fire damage. Each creature within a 10-foot radius of the target must succeed on a DC 12 Dexterity saving throw or take the fire damage as well. Ravage has two missiles.


Taken from TFWiki

The feline Decepticon Ravage is a master of stealth. He skulks in the shadows, eavesdropping on his foes as he waits for the right moment to strike. If subterfuge and finesse aren’t enough to get him out of a situation, he has a pair of missiles that can throw his opponents into fiery disarray.


Back to Main Page 5e Homebrew 5e Creatures

gollark: Although sodium and chlorine are very evil on their own but fine in salt, hm.
gollark: I think the ones that aren't (alkali metals etc.) are mostly horrible when impure too.
gollark: My Discord bot's reminder function now supports times using SI prefixes, galactic years, bee lifespans, and fortnights! Unfortunately it can't actually handle times past 10000 CE due to stupid python limitations.
gollark: Well, there is no escape, all shall have MS accounts.
gollark: Very troubling events: https://www.minecraft.net/en-us/article/java-edition-moving-house
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.