Ravage (5e Creature)
Ravage
Medium construct (decepticon), lawful evil Armor Class 14 (natural armor)
Saving Throws Dex +4 Keen Smell. Ravage has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If Ravage moves at least 20 feet straight toward a creature and then hits it with a claw attack, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, Ravage can take one bite attack against it as a bonus action. Shadow Stealth. While in dim light or darkness, Ravage can take the Hide action as a bonus action. Transform. Ravage can use a bonus action to transform into a Small cassette or back to his true form. While in cassette form, his movement speed is 0, he cannot take actions or reactions, and he is indistinguishable from an inanimate object. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage. Missile. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 11 (3d6) fire damage. Each creature within a 10-foot radius of the target must succeed on a DC 12 Dexterity saving throw or take the fire damage as well. Ravage has two missiles.
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The feline Decepticon Ravage is a master of stealth. He skulks in the shadows, eavesdropping on his foes as he waits for the right moment to strike. If subterfuge and finesse aren’t enough to get him out of a situation, he has a pair of missiles that can throw his opponents into fiery disarray. |
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