Rat, Epic (3.5e Creature)

This rare breed of rat can live for hundreds of years, growing more powerful with each decade.

April Fools!
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Epic Rat
Size/Type: Tiny Magical Beast
Hit Dice: 60d10 (330 hp)
Initiative: +14
Speed: 30 ft. (6 squares), climb 15 ft., swim 15 ft.
Armor Class: 31 (+2 size, +10 dex, +9 natural), touch 22, flat-footed 21
Base Attack/Grapple: +45/+37
Attack: Bite +58 melee (1d3–4)
Full Attack: Power Gnaw +57 melee (8d6-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Disease, Power Gnaw
Special Qualities: Darkvision (60 feet), Low-Light Vision, Scent
Saves: Fort +32, Ref +37, Will +21
Abilities: Str 2, Dex 30, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +20, Climb +20, Escape Artist +20, Hide +35, Listen +10, Move Silently +35, Spot +5, Swim +20, Tumble +25
Feats: Ability Focus (Disease), Combat ExpertiseB, Diehard, Dodge, Endurance, Improved Natural Armor (8), Improved Natural Attack (Power Gnaw), Improved Initiative, Iron Will, Mobility, Open Minded (2), Run, Spring Attack, Weapon Finesse, Weapon Focus (Bite)
Environment: Any
Organization: Solo or nest (2d%)
Challenge Rating: 21
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Captain, it appears to be a rat.

Combat

You should probably leave it alone.

Carrier (Ex): Epic Rats are immune to all diseases.

Disease (Ex): Every Epic Rat carries at least one random disease from the following table. Each time the Epic Rat hits with a attack, the target must make a save to avoid contracting the rat's disease(s). If they are already infected with a disease, they must immediately make their next save against that disease.

d%DiseaseDC
01-09Blinding Sickness18
10-18Cackle Fever18
19-27Cascade Flu15
28-36Cerebral Parasites17
37-54Filth Fever14
55-63Mindfire14
64-72Red Ache17
73-81Shakes15
82-90Slimy Doom16
91-00  Roll Twice1 
  1. If this is rolled a second time the target saves against all of these diseases.

Power Gnaw (Ex): As a full-round attack, an Epic Rat can rapidly chew on a target, dealing greatly increased damage.

Skills: Epic Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. An Epic Rat can always choose to take 10 on Climb checks, even if rushed or threatened. An Epic Rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. An Epic Rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


Back to Main Page 3.5e Homebrew Creatures CR 21

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