Random Race and Class Generator (3.5e Other)


To use the following table roll 2d20 and check the result, by example if in your first roll you get a 2, and on your second roll you get a 3, your random class is Cleric.If you got a 9 and then a 1, you get an Archivist, a 20 and a 11 will give you a Warlock.

Alternative Table: Non Psionic Base Classes
#1-78-1415-20
1BarbarianArchivistShugenja
2BardBeguilerSohei
3ClericBinderSoulborn
4DruidCrusaderSpellthief
5MonkDragon ShamanSpirit Shaman
6FighterDragonfire AdeptSwashbuckler
7PaladinDread NecromancerSwordsage
8RogueDuskbladeTotemist
9RangerFactotumTruenamer
10SorcererFavored SoulWarblade
11WizardHealerWarlock
12BarbarianHexbladeWarmage
13BardIncarnateWu Jen
14ClericKnightBarbarian
15DruidMarshalBard
16MonkNinjaCleric
17FighterSamuraiDruid
18PaladinScoutMonk
19RangerShamanFighter
20RogueShadowcasterRogue
Random Race
#Race
1Human
2Elf, High
3Dwarf, Hill
4Halfling, Lightfoot
5Gnome, Rock
6Half-Elf
7Half-Orc
8Orc
9Kobold
10Goblin
11Spellscale
12Dragonborn
13Raptoran
14Xeph
15Elan
16Half-Giant
17Goliath
18Synad
19Dromite
20Warforged
Random Class
#Class
1Favored Soul
2Ninja
3Sorcerer
4Wizard
5Rogue
6Fighter
7Monk
8Druid
9Cleric
10Paladin
11Bard
12Barbarian
13Swordsage
14Knight
15Warlock
16Scout
17Psion
18Soulknife
19Duskblade
20Artificer


Alternative Table

On your campaigns add or modify columns of this table to show the classes available.


Quick rule to modify probabilities

When you roll on a 20 items table, each race/class has a 5% odd.To decrease the odds, let's say for a Warforged, reroll and took Warforged only if your dice is a 17 or more, and reroll on the table again if you got a 16 or less.This way Warforged has a 1% odd.This also raises the probability of the rest of the races on the next rolls.

Option: If you roll the same race/class twice, just took it, no need for an extra roll.If you got a 1 on your check roll, roll a d10 in the next one .


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