Random Choice: Cavalier (3.5e Optimized Character Build)

Introduction

I randomly selected a prestige class to work with for an optimization thought experiment. Here's what I came up with. This is the Cavalier. The stereotypical knight in shining armor, saving the princess and slaying the dragon. Restricted by morals, he defends the weak and kills the evil.

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References

SRD- Paladin Player's Handbook II- Knight Complete Warrior- Cavalier

Game Rule Components

Items

<- items used in this build ->

Progression

Starting Ability Scores (Before Racial Adjustments): Str-15 Con-14 Dex- 12 Int- 10 Wis- 8 Cha- 13

Race (Templates): Arctic Dwarf

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stPaladin 1+1+2+0+0Weapon Focus (lance)Aura of Good, Detect Evil, Smite Evil 1/dayRide 4, Knowledge (royalty and nobility) 4
2ndPaladin 2+2+3+0+0Divine Grace, Lay on HandsRide 5, Knowledge (royalty and nobility) 4, Handle Animal 1
3rdPaladin 3+3+3+1+1Power AttackAura of Courage, Divine HealthRide 6, Knowledge (royalty and nobility) 4, Handle Animal 2
4thPaladin 4+4+4+1+1Turn UndeadRide 7, Knowledge (royalty and nobility) 4, Handle Animal 3
5thPaladin 5+5+4+1+1Smite Evil 2/day, Special MountRide 8, Knowledge (royalty and nobility) 4, Handle Animal 4
6thPaladin 5, Knight 1+6+4+1+3Martial Study (choose later)Fighting Challenge +1, knight's challenge, knight's codeRide 9, Knowledge (royalty and nobility) 4, Handle Animal 5
7thPaladin 5, Knight 2+7+4+1+4Mounted Combat (knight bonus)Shield Block +1Ride 10, Knowledge (royalty and nobility) 4, Handle Animal 6
8thPaladin 5, Knight 3+8+5+2+4Bulwark of DefenseRide 11, Knowledge (royalty and nobility) 4, Handle Animal 7
9thPaladin 5, Knight 4+9+5+2+5Ride-By AttackArmor Mastery (medium), Test of MettleRide 12, Knowledge (royalty and nobility) 4, Handle Animal 8
10thPaladin 5, Knight 5+10+5+2+5Spirited Charge (knight bonus)Vigilant DefenderRide 13, Knowledge (royalty and nobility) 4, Handle Animal 9
11thPaladin 5, Knight 5, Cavalier 1+11+7+2+7Special mount, mounted weapon bonus (lance) +1, Ride bonus +2, courtly knowledgeRide 14, Knowledge (royalty and nobility) 4, Handle Animal 9, Spellcraft .5
12thPaladin 5, Knight 5, Cavalier 2+12+8+2+8Martial StanceDeadly charge 1/day. mounted weapon bonus (sword) +1Ride 15, Knowledge (royalty and nobility) 4, Handle Animal 9, Spellcraft 1
13thPaladin 5, Knight 5, Cavalier 3+13+8+3+8Burst of speedRide 16, Knowledge (royalty and nobility) 4, Handle Animal 9, Spellcraft 1.5
14thPaladin 5, Knight 5, Cavalier 4+14+9+3+9Deadly charge 2/day, Ride bonus +4Ride 17, Knowledge (royalty and nobility) 4, Handle Animal 9, Spellcraft 2
15thPaladin 5, Knight 5, Cavalier 5+15+9+3+9Mage SlayerMounted weapon bonus (lance) +2Ride 18, Knowledge (royalty and nobility) 4, Handle Animal 10, Spellcraft 2
16thPaladin 5, Knight 5, Cavalier 6+16+10+4+10Deadly charge 3/day, full mounted attack, mounted weapon bonus (sword) +2Ride 19, Knowledge (royalty and nobility) 4, Handle Animal 11, Spellcraft 2
17thPaladin 5, Knight 5, Cavalier 7+17+10+4+10Ride bonus +6Ride 20, Knowledge (royalty and nobility) 4, Handle Animal 12, Spellcraft 2
18thPaladin 5, Knight 5, Cavalier 8+18+11+4+11Stand StillDeadly charge 4/dayRide 21, Knowledge (royalty and nobility) 4, Handle Animal 13, Spellcraft 2
19thPaladin 5, Knight 5, Cavalier 9+19+11+5+11Mounted weapon bonus (lance) +3, Ride bonus +8Ride 22, Knowledge (royalty and nobility) 4, Handle Animal 14, Spellcraft 2
20thPaladin 5, Knight 5, Cavalier 10+20+12+5+12Unstoppable charge 5/day, mounted weapon bonus (sword) +3Ride 23, Knowledge (royalty and nobility) 4, Handle Animal 15, Spellcraft 2

Other Components

Not really any other components, except that this build uses a lance and charging to deal good damage.

Highlights

This build is focused on mounted combat. Its Cavalier levels stack with its Paladin levels for determining the special mount, thus getting a level 15 special mount. Its ranks in Ride and Handle Animal help with mounted combat, as does its lance specialty. This build can deal up to 4 times normal lance damage with a charge, even more on a critical. It has the ability to make a full attack after a move on the mount, keeping the movement up on the build. Mage Slayer helps with threatening mages, and it has the option to choose any Martial Maneuver and Stance (your choice, helps to spice up the melee options.)

Munchkin-Size Me

If some feats were shifted around, other special abilities and such could be added through different feat choices.

Side Notes

That variety of dwarf was only chosen because it grants bonuses to Strength and Constitution. Other races are just as viable.

Limitations

When mounts cant be used easily, this build is severely restricted.

DM Counters

This build is pretty balanced for melee, and the paladin/knight codes restrict the build enough as it is.



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