Raise Ally (5e Spell)

You touch a living creature that has 0 hit points and infuse it with unstable necrotic energies to restore them to 1 hit point. At the end of the spell's duration, the creature immediately takes 1 point of necrotic damage. If the creature is already unconscious when the spell ends, it instead immediately suffers one failed death saving throw.

Raise Ally
Necromancy cantrip
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute.

You can choose to instead end the spell and absorb the shock of the necrotic energies fading, in which case the original target does not lose any hitpoints and you instead take 1d4 necrotic damage from the strain of infusing your own vitality into the target.

This spell has no effect on undead or constructs.

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