Rainwing (5e Race)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Wings of Fire franchise, and/or include content directly affiliated with and/or owned by Scholastic. D&D Wiki neither claims nor implies any rights to Wings of Fire copyrights, trademarks, or logos, nor any owned by Scholastic. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

RainWings

Physical Description

Rainwings are large, colorful dragons that spit acid. If that wasn't frightening enough, they also have a habit of changing their scale's colors to either match their emotions or their environment, making them very powerful assassins, being able to melt them without a trace and attack from nowhere right out in the open in broad daylight.

History

In the past, RainWings were ruled by the RainWing royal family, but since all of Queen Grandeur's heirs were deemed unworthy of the throne, Grandeur merged her eggs with those of the tribe in hopes of finding a leader in spirit rather than blood. Grandeur's solution proved to be rather unsuccessful, as although Grandeur did eventually find volunteers, they were lazy, unsuccessful, and often selfish in their reigns. Grandeur decided that it would be the best for the tribe if each new ruler, including herself, was only to reign for one month at a time. Queen Glory is currently the ruler of the RainWing Kingdom.

Society

RainWings tend to be pacifists who typically don't rush into fights, as shown when the NightWings captured them and experimented on their venom, although they likely have not always been this way. Instead of having a palace, like most tribes, the RainWing queen resides in an ordinary-sized hut usually decorated with flowers that other dragons can visit her in. They will line up and wait when they want to talk to the queen about something. Although RainWings are peaceful dragons, there could have been a time where RainWings were at war with another tribe, due to Grandeur hinting to Glory that she remembers when they used their camouflage to hide from enemies. In Darkstalker (Legends), Queen Lagoon said, "If we find another animus in the tribe, that would make us twice as powerful, which would be quite useful given how the MudWings and RainWings have been behaving lately.", implying that they once weren't the lazy, happy tribe they are considered to be now, although Queen Glory and some other RainWings have proven that not all current RainWings are as lazy as they seem. Queen Glory is queen of the RainWings and the NightWings.

RainWing Names

RainWings are normally named after plants usually flowers or food like coconut, fern and orchid, rain forest animals like toucan and chameleon, elegant synonyms of happy like magnificent and glory, and weather like sunbeam and droplet.

Male: Vine, Mangrove, Jambu, Coconut, Chameleon

Female: Orchid, Glory, Kinkajou, Fruit Bat, Elegance

Rainwing Traits

Rainwings, the masters of the jungle and color.
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1.
Age. Rainwings typically mature at the age of 7 and live to be over 150 years old.
Alignment. Rainwings are calm creatures who almost never mean anyone any harm, just the dragons that penetrate their boundaries. Their alignment is normally neutral.
Size. Rainwings are about 5-6 feet in height, 11-12 feet, nose to tail. Your size in Medium.
Speed. You have a base walking speed of 20 ft., fly 20 ft., climb 30 ft.
Acid Spitter. You can spit acid in a condensed bolt with a range from 3 ft up to 20 ft the range depends on your roll and amount of training. As an action, make a ranged weapon attack. On hit, the target takes 1d6 acid damage. After you use this feature, you must complete a long rest before you can use it again. If you roll a natural 20 with this attack, the attacker will take double to damage and become blinded until the end of their next turn.
Claws. You have claws! You can make unarmed strikes attack with them, dealing 1d4 piercing damage instead of the traditional bludgeoning.
Camouflage. You can change your scales to match the color of your surroundings or to match your emotions. You have advantage in either the Stealth or the Intimidation skills.
Languages. You can speak, read, and write Draconic and 2 other languages of your choice.

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
8′ 0″+1d6200 lb.× (5) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page 5e Homebrew Races

gollark: Yes, that is silly people being silly.
gollark: You're not really paying them for either as much as just the fact that they can do/make the thing you want and you are, presumably, willing to pay the price they ask for. Going around trying to judge someone else's "worth" in some way is problematic.
gollark: The learning time is amortized over all the other programming stuff they do, and it's not like they would somehow unlearn everything if you didn't pay more. Still, it is somewhat complicated and, er, possibly impossible, although if people want to do it (they regularly do complex things anyway if they're interesting) then why not.
gollark: Honestly it's not *that* practical a lot of the time because doing complex things is very hard and slow.
gollark: Oh, and reconnaissance, except not really because they have no sensors.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.