Rainbow Slime (5e Creature)

Rainbow Slime

Large ooze, unaligned


Armor Class 14 (natural armor)
Hit Points 115 (11d10 + 55)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 21 (+5) 2 (-4) 17 (+3) 2 (-4)

Damage Resistances radiant
Damage Immunities acid, poison, psychic
Condition Immunities blinded, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 90 ft. (blind beyond this radius), passive Perception 13
Languages
Challenge 6 (2,300 XP)


Charge. If the slime moves at least 20 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage.

Magic Resistance. The slime has advantage on saving throws against spells and other magical effects.

Magic Weapons. The slime's weapon attacks are magical.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 4) acid damage plus 17 (3d6 + 4) bludgeoning damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. These blessing-infused gelatin menaces, found rarely in good-aligned planes, glow vibrantly in a rainbow of hues and require a constant liquid intake. If charmed, they fade to a dull gray.

Ooze Nature. A rainbow slime doesn't require sleep.


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