Radiant Geo-Paladin (3.5e Optimized Character Build)

Introduction

It's a character of assimar, descendant of radiant dragon, which found his path in nature.

gollark: There's no *inherent* goodness/badness of acts. You can't just crash trolleys together in a particle collider and observe moralons coming out of it or something to determine what's good and bad.
gollark: Well, yes, current moral standards are "better" in a bunch of dimensions we like, but those are only "better" in the first place because current moral standards say so.
gollark: Yes.
gollark: Oh, so you mean "our moral standards now are better according to our moral standards now".
gollark: How are you defining "exists" here? People 500 years ago had moral standards. Probably same going back to even the invention of agriculture.

References

  • Player Handbook
  • Complete Divine
  • Dragon Magic

Progression

Starting Ability Scores: Most importatnt is Charisma because of sorcerer's magic, and paladin's abilities, but before you gain classes in geomancer, you must reach at least 14 point of Wisdom (for second level of divine spells). The rest of abilities depends of your choices in geomancer drifts.

Race (Templates): Assimar


ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stSorcerer 1+0+0+0+2Draconic Heritage (radiant)Summon familiarGood thing is to changefamilirar or mount with some other skills not to have two companions.
2ndPaladin 1+1+2+0+2Aura of Good, Detect Evil, Smite Evil 1/day
3rdPaladin 2+2+3+0+2Draconic KnowledgeDivine Grace, Lay on Hands
4thPaladin 3+3+3+1+3Aura of Courage, Divine Health
5thPaladin 4+4+4+1+3Turn Undead
6thPaladin 5+5+4+1+3+Smite Evil 2/day, Special Mount
7thPaladin 6+6/+1+5+2+4Remove Disease 1/week
8thPaladin 7+7/+2+5+2+4
9thPaladin 8+8/+3+6+2+4+
10thSorcerer 2+9/+4+6+2+5
11thSorcerer 3+9/+4+7+3+5
12thSorcerer 4+10/+5+7+3+6+To this time you must have Knowledge (arcana) 6 ranks, Knowledge (nature) 6 ranks and ability to cast 2nd-level arcane spells and 2nd-level divine spells.
13thGeomancer 1+10/+5+9+2+8Drift 1, spell versatility 0New spells use for sorcerer of course
14thGeomancer 2+11/+6/+1+10+3+9Drift 1, ley lines +1, spell versatility 1
15thGeomancer 3+12/+7/+2+10+4+9+Drift 2, spell versatility 2
16thGeomancer 4+13/+8/+3+11+4+10Drift 2, spell versatility 3
17thGeomancer 5+13/+8/+3+11+4+10Drift 3, spell versatility 4
18thSorcerer 5+13/+8/+3+11+4+10+
19thGeomancer 6+14/+9/+4+12+5+11Drift 3, ley lines +2, spell versatility 5
20thSorcerer 6+15/+10/+5+13+6+12

Highlights

Spellcasting class gaining by geomencer are of course for sorcerer! The main feature of this character is Spell Versatility, which allows you to change arcane spells on divine, so don't think of choosing another draconic feats, arcane spells based.


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