Radiant Geo-Paladin (3.5e Optimized Character Build)
Introduction
It's a character of assimar, descendant of radiant dragon, which found his path in nature.
gollark: There's no *inherent* goodness/badness of acts. You can't just crash trolleys together in a particle collider and observe moralons coming out of it or something to determine what's good and bad.
gollark: Well, yes, current moral standards are "better" in a bunch of dimensions we like, but those are only "better" in the first place because current moral standards say so.
gollark: Yes.
gollark: Oh, so you mean "our moral standards now are better according to our moral standards now".
gollark: How are you defining "exists" here? People 500 years ago had moral standards. Probably same going back to even the invention of agriculture.
References
- Player Handbook
- Complete Divine
- Dragon Magic
Progression
Starting Ability Scores: Most importatnt is Charisma because of sorcerer's magic, and paladin's abilities, but before you gain classes in geomancer, you must reach at least 14 point of Wisdom (for second level of divine spells). The rest of abilities depends of your choices in geomancer drifts.
Race (Templates): Assimar
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Sorcerer 1 | +0 | +0 | +0 | +2 | Draconic Heritage (radiant) | Summon familiar | Good thing is to changefamilirar or mount with some other skills not to have two companions. |
2nd | Paladin 1 | +1 | +2 | +0 | +2 | Aura of Good, Detect Evil, Smite Evil 1/day | ||
3rd | Paladin 2 | +2 | +3 | +0 | +2 | Draconic Knowledge | Divine Grace, Lay on Hands | |
4th | Paladin 3 | +3 | +3 | +1 | +3 | Aura of Courage, Divine Health | ||
5th | Paladin 4 | +4 | +4 | +1 | +3 | Turn Undead | ||
6th | Paladin 5 | +5 | +4 | +1 | +3 | + | Smite Evil 2/day, Special Mount | |
7th | Paladin 6 | +6/+1 | +5 | +2 | +4 | Remove Disease 1/week | ||
8th | Paladin 7 | +7/+2 | +5 | +2 | +4 | |||
9th | Paladin 8 | +8/+3 | +6 | +2 | +4 | + | ||
10th | Sorcerer 2 | +9/+4 | +6 | +2 | +5 | |||
11th | Sorcerer 3 | +9/+4 | +7 | +3 | +5 | |||
12th | Sorcerer 4 | +10/+5 | +7 | +3 | +6 | + | To this time you must have Knowledge (arcana) 6 ranks, Knowledge (nature) 6 ranks and ability to cast 2nd-level arcane spells and 2nd-level divine spells. | |
13th | Geomancer 1 | +10/+5 | +9 | +2 | +8 | Drift 1, spell versatility 0 | New spells use for sorcerer of course | |
14th | Geomancer 2 | +11/+6/+1 | +10 | +3 | +9 | Drift 1, ley lines +1, spell versatility 1 | ||
15th | Geomancer 3 | +12/+7/+2 | +10 | +4 | +9 | + | Drift 2, spell versatility 2 | |
16th | Geomancer 4 | +13/+8/+3 | +11 | +4 | +10 | Drift 2, spell versatility 3 | ||
17th | Geomancer 5 | +13/+8/+3 | +11 | +4 | +10 | Drift 3, spell versatility 4 | ||
18th | Sorcerer 5 | +13/+8/+3 | +11 | +4 | +10 | + | ||
19th | Geomancer 6 | +14/+9/+4 | +12 | +5 | +11 | Drift 3, ley lines +2, spell versatility 5 | ||
20th | Sorcerer 6 | +15/+10/+5 | +13 | +6 | +12 | |||
Highlights
Spellcasting class gaining by geomencer are of course for sorcerer! The main feature of this character is Spell Versatility, which allows you to change arcane spells on divine, so don't think of choosing another draconic feats, arcane spells based.
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