Raddik's Plasmatic Tear (5e Spell)

You create a 10 foot wide, 75 foot long line of rippling plasma, searing everything in its wake. Everything in the line must make a Constitution saving throw or take 10d6 Lightning and 10d6 Fire damage, or half on a successful save. Any structure damaged by this takes double damage.

Raddik's Plasmatic Tear
9th-level Evocation
Casting time: 1 action
Range: Self (75-foot line)
Components: V, S, M (A small piece of the fundamentum of both a red/brass/gold and blue/bronze dragon)
Duration: Instantaneous

Even if you aren't directly touching the beam, it still burns the air around it, and everything within 15 feet of the line, but not touching it, must also make a Constitution saving throw, or take 3d10 Fire damage, and half on a successful save. You automatically fail the saving throw, and take an extra 2d10 Fire damage.

Anything flammable, including people, damaged by this spell lights on fire, dealing 1d10 Fire damage every turn, and ends when an action is taken to put it out.

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