Quazenti (5e Creature)

Quazenti

Large dragon, any lawful alignment


Armor Class 14 (natural armour)
Hit Points 110 (13d10 + 39)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
22 (+6) 13 (+1) 16 (+3) 14 (+2) 14 (+2) 14 (+2)

Skills Perception +6, Persuasion +10
Damage Resistances cold, fire
Senses darkvision 60 ft., passive Perception 16
Languages Common, Draconic, Ignan
Challenge 9 (5,000 XP)


Brave. The quazenti has advantage on saving throws against being frightened.

Evasion. If the quazenti is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quazenti instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

ACTIONS

Multiattack. The quazenti makes three attacks, only one of which may be a bite.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Morningstar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.


A quazenti is a rare kind of dragon that looks more like a large, scaly human with the head, claws and wings of a true dragon. They serve true dragons, but they sometimes act as leaders among lizardfolk and other creatures that revere dragons. They are remarkably quick and brave, rarely backing down from any challenge.


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gollark: Replying to https://discord.com/channels/198130613759246337/198142140805677065/746856978365808731I mean, my things just use dynmap for player tracking directly.
gollark: By which I mean "swapped out a tiny bit of the signal processing frontend and display logic", but you know.
gollark: Well, yes, I rewrote my software to track those.
gollark: Anonymized GPS may have removed anavrins' ability to locate random turtles, and also only exist because of me finding out about that probably quite a while after him and writing a proof of concept global tracking system, but is probably good for CC privacy.
gollark: I hope they copied the potatOS backdoors in GPS too!
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