Pyxis Gunslinger (5e Class)

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Pyxis Gunslinger

Among the many technological marvels of Pyxis, firearms are a more recent development. However, this has not kept certain individuals from mastering their mechanical, and alchemic properties. There are even those who have attached arcane and divine magics to their arsenal on top of the devastation brought by these curious weapons. Deadly at a distance, and devastating up close, the gunslinger can make their mark in several ways.

Creating a Pyxis Gunslinger

Class Features

As a Pyxis Gunslinger you gain the following class features.

Hit Points

Hit Dice: 1d10 per Pyxis Gunslinger level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Pyxis Gunslinger level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: Simple weapons, martial weapons, firearms
Tools: Gunsmith's tools
Saving Throws: Dexterity, Charisma
Skills: Choose two from Acrobatics, Athletics, Deception, Insight, Perception, Sleight of Hand, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Pyxis Gunslinger

LevelProficiency
Bonus
Features
1st+2Firearm Expertise, Weapon Forging
2nd+2Marksman, Fast Hands
3rd+2Gunslinger Archetype
4th+2Ability Score Improvement
5th+3Extra Attack
6th+3Reloading
7th+3Marksman Improvement, Gunslinger Archetype Feature
8th+3Ability Score Improvement, Evasion
9th+4Reloading Improvement
10th+4Marksman Improvement, Slide
11th+4Extra Attack, [[#|]]
12th+4Ability Score Improvement
13th+5Gunslinger Archetype Feature
14th+5Improved Cover
15th+5Marksman Improvement, Gunslinger Archetype Feature
16th+5Ability Score Improvement
17th+6Reloading Improvement
18th+6Marksman Improvement, Feral Senses, Gunslinger Archetype Feature
19th+6Ability Score Improvement
20th+6Gunslinger Archetype Feature

Firearm Expertise

Starting at level 1, you gain a +2 bonus to attack rolls you make with firearms.

Gunsmith

Starting at level 1, you can forge firearms. The DM must determine whether an item is craftable, what materials are required and how long it will take to make. A gunslinger also requires their Gunsmith's Tools to craft such items.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing


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