Pyromancer, Variant (5e Class)

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<!-Introduction Leader->


Creating a Pyromancer


Quick Build

You can make a Pyromancer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the Sage background. Third, choose Quaterstaff, a Crystal and the Dungeoneer's Pack.

Class Features

As a Pyromancer, Variant you gain the following class features.

Hit Points

Hit Dice: 1d8 per Pyromancer, Variant level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Pyromancer, Variant level after 1st

Proficiencies

Armor: Simple armor
Weapons: Simple weapons
Tools: none
Saving Throws: Charisma, Dexterity
Skills: Choose two from Acrobatic, Arcana, Deception, Investigation, Persuasion, Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Quaterstaff or (b) Any simple melee weapon or (c) a light crossbow and 20 bolts
  • (a) Arcane focus or (b) Component pouch
  • (a) Scholar's Pack or (b) Dungeneer's Pack or (c) Explorer's Pack

Table: The Pyromancer, Variant

LevelProficiency
Bonus
FeaturesSpells KnownCantrips KnownSpell SlotsSlot LevelFire Omens Known
1st+2Spellcasting, Pyromanic Tongue2211st0
2nd+2 Pyro Paths , Fire Omen 3221st1
3rd+2 Kindled Flames 4222nd2
4th+2Ability Score Improvement5222nd2
5th+36323rd3
6th+3Pyro Path feature7323rd3
7th+38324th4
8th+3Ability Score Improvement9324th4
9th+4 Power Fire 10425th5
10th+4Pyro Path feature11425th5
11th+412435th6
12th+4Ability Score Improvement13435th6
13th+513435th9
14th+5Pyro Path feature13435th9
15th+514435th10
16th+5Ability Score Improvement14435th10
17th+614445th11
18th+6Pyro Path feature15445th11
19th+6Ability Score Improvement15445th12
20th+615445th12

Spellcasting

You draw your power from the fireplanes.

Cantrips

At 1st level, you know two cantrips of your choice from the pyromancer spell list. You learn additional Pyromancer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Pyromancer table.

Spellslots

The Pyromancer table shows how many spell slots you have to cast your spells. The Slot level column shows you on which level your spell slots are. To cast one of these Pyromancer spells, you must expend a slot. You regain all expended spell slots when you finish a short or long rest. For example, if you know the 1st-level spell burning hands, have a Slot level of 2 and have a spell slot available, you can cast the spell at 2nd level.

Spells known of 1st level and higher

You know two 1st-level spells of your choice from the pyromancer spell list. The Spells Known column of the Pyromancer table shows when you learn more pyromancer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the pyromancer spells you know and replace it with another spell from the pyromancer spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your pyromancer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.


Spell save DC =8 + your proficiency bonus + your Charisma modifier


Spell attack modifier your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus (found in chapter 5) as a spellcasting focus for your pyromancer spells. Alternatively, you can use a small fire like a torch or a campfire. You also need no Arcane focus while you are on the Fireplane.

Fire Damage

As a Pyromancer you can only deal fire damage with your Spells and Cantrips, even if you can choose the damage type.

Pyromanic Tongue

Your connection to the Fireplane allows you to draw certain parts of knowledge and get special features which not every being is able to get. You get advantage in history checks about the Fireplane and creatures that live in it. You also are able to read, write and speak the Infernal.

Pyro Paths

At 2nd level you choose one Pyro Path of your choice. You can choose the Path of the Fireplane Shaman or the Fire Devil.

Fire Omen

From 2nd level on, you get to choose between a few options to expand your abilities or to get new ones. Whenever you gain a level in this class you can change one Fire Omen you know to an other one. You can choose between these:

Flame Armor

You can cast Mage Armor without expending a Spellslot or any Components.

Flame Arrows

You can cast Magic Missles once per longrest without expending a Spellslot on 1st level. The damage is fire instead of force damage. You can also cast it by expending a Spellslot to higher the Spells level appropriate to the Spellslot level, but all other rules apply.

Fire Streams

Prerequisite: 3rd Pyromancer level

You can without expend a Spellslot to cast Scorching Ray once per longrest.

Better Fire Streams

Prerequisite: 15th Pyromancer level

You can without expend a Spellslot to cast Scorching Ray.

Blessing of the Sun

Prerequisite: 11th Pyromancer level

You can expend a Spellslot to cast Sunbeam once per longrest.

Forest Fires

Prerequisite: 13th Pyromancer level

You can expend a Spellslot to cast Fire Storm once per longrest.

Blessing of the Sun

Prerequisite: 13th Pyromancer level

You can expend a Spellslot to cast Delayed Blast Fireball once per longrest.

World on Fire

Prerequisite: 15th Pyromancer level

You can expend a Spellslot to cast Incendiary Cloud once per longrest.

True Power of the Sun

Prerequisite: 15th Pyromancer level

You can expend a Spellslot to cast Sunburst once per longrest.

Cosmic Force

Prerequisite: 17th Pyromancer level

You can expend a Spellslot to cast Meteor Swarm once per longrest.

Kindled Flames

From 3rd level on, you are able to deal more damage with your Spells which deal fire damage. This however doesn't effects your Cantrips. You can deal extra fire damage equal to your proficiency bonus.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Power Fire

At 9th level, you ignore magical and non-magical fire resistances on the targets of your Spells and Cantrips.

Pyro Paths

You can choose the Path of the Fireplane Shaman or the Bladed Devil.

Fireplane Shaman

The Fireplane Shaman is a creature thats bound to the Fireplane and hails it like it is his or hers patron. It allows the creature to gain more benefits, but often also concerns.

Reliable Flames

Your knowledge gets greater and you learn from the Fire. From level 3 on, you gain more Spells to know equal to your proficiency modifier. You also get one additional Pyromancer Cantrip.

Book of Heat

You get a magic book that is bound to you. You gain excess to all Pyromancer Cantrips, while the book is on your person. If you lose the book or if it is destroyed you can summon it back to you by making a ritual that costs you one hour. The book will apear on your lap.

Elemental Adept

You can now learn the way of different Elements. This ability gives you access to one Spell List extension of your choice and you can learn Spells from these Spell Lists too. They count as Pyromancer Spells for you. Once you choose a elemental type, you can't change it and it will decide what you get at higher levels.

Earth
Pyromancer level Spells
2ndLongstride, Shield of Faith
3rdPass without Trace, Spider Climb
5thSlow, Meld into Stone
7thFreedom of Movement, Stoneskin, Stone Shape
9thWall of Stone
Water
Pyromancer level Spells
2ndCreate or Destroy Water, Grease
3rdAlter Self, Melf's Acid Arrow
5thWater Breathing, Sleet Storm
7thControl Water
9thIce Storm
Air
Pyromancer level Spells
2ndFeather Fall, Sancturary
3rdLevitate, Gust of Wind
5thWind Wall, Gaseous Form
7thGreater Invisibility, Hallucinatory Terrain
9thTelekinesis
Elemental Improvement

When you reach 6th level, you gain a bonus to your Elemental abilities. You gain a bonus decided by your Elemental choice you did at level 3:

Earth

You can now deal Thunder damage for Spells of 1st level or higher, when you would deal fire damage. You can now also cast one of the of your choice Spells of your Spell list expansion which you got from the Elemental Adept class feature.

Water


Air

Bladed Devil

As a Fire Devil you rely on your ability to fuel your flames with the abilities you naturally learn.

Bonus Proficiency

You gain proficiency in Melee Martial Weapons and Medium Armor.

Bonus Spell List

You learn gain access to the following Spell list:

Pyromancer level Spells
2ndShield, Compelled Duel, Searing Smite
3rdBranding Smite, Magic Weapon
5thBlinding Smite, Haste
7thStoneskin
9thDestructive Strike

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Natural Heat

When you reach 10th level, your body can heat your weapon and armor. Your armor and weapon don't take damage from this ability. You can only have one of these options up at a time. You can change the option for an action. You can change between these two options:

1.Your weapon attacks can deal extra heat damage equal to half your Fire Damage from your Kindled Flame class feature rounded up.

2.You can also choose to heat your body up. When a creature performs a physical attack against you they get fire damage equal to your Fire Damage from your Kindled Flame class feature.

Burning Bane

Reaching 14th level, you can cast can cast Searing Smite once per shortrest without expending a Spellslot as a free action. You can also cast Forcecage and Hold Monster each once per longrest.

Pyromancer Spell List

You know all of the spells on the basic Pyromancer spell list and additional spells based on your subclass.

Cantrips

Blade Ward, Create Bonfire, Control Flame, Fire Bolt, Fog Cloud, Light, Prestigitation, Produce Flame, Mending, Thaurnaturgy

1st Level

Burning Hands, Charm Person, Chromatic Orb, Color Spray, Disguise Self, Expeditious Retreat, Faerie Fire, Feather Fall, Hellish Rebuke, Longstride, Magic Missles, Shield

2nd Level

Blur, Continual Flame, Darkness, Darkvision, Enhance Ability, Flame Blade, Flaming Sphere, Heat Metal, Hold Person, Invisibility, Levitate, Mirror mage, Misty Step, Scorching Ray, See Invisibility

3rd Level

Counterspell, Daylight, Disspell Magic, Feign Death, Fireball, Fly, Glyph of Warding,Protection from Energy, Water Walk

4th Level

Confusion, Dominate Beast, Fire Shield, Wall of Fire

5th Level

Cloud Kill, Dominate Person, Fire Strike, Hold Monster

Multiclassing


Prerequisites. To qualify for multiclassing into the Pyromancer, variant class, you must meet these prerequisites: Charisma 13

Proficiencies. When you multiclass into the Pyromancer, variant class, you gain the following proficiencies: Simple Weapons



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