Purple Slime (5e Creature)

Purple Slime

Medium ooze, unaligned


Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 20 ft.


STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 12 (+1) 2 (-4) 14 (+2) 2 (-4)

Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1/4 (50 XP)


Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) acid damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Purple slimes are stronger than both red slimes and weaker than yellow slimes.

Ooze Nature. A purple slime doesn't require sleep.


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