Puppet Dance (3.5e Spell)

The necromancer holds her hands up with fingers apart, shadowy tendrils hang down from each finger, tapering into nonexistence before reaching her waist. As the spell reaches completion, larger tendrils appear above the target and hang down to anchor themselves in the victim's flesh.

Puppet Dance
Necromancy
Level: Sor/Wiz 3
Components: V, S, F
Casting time: 1 Round
Range: Close
Target: One Corporeal Creature
Duration: Concentration, up to 1d4 rounds + caster level (max of 10 rounds)
Saving Throw: Reflex Negates
Spell Resistance: Yes

If the victim fails their saving throw, they are helpless and unable to move voluntarily until the spell ends. This spell only affects creatures with a physical body. When the caster spends a standard action to concentrate on the spell, she may opt to have the victim move and perform a physical standard action. Possessing a victim with extra limbs does not enable you to make more attacks (or more advantageous two-weapon attacks) than normal. You can’t choose to use the victim's extraordinary or supernatural abilities, spells or spell-like abilities. Any attacks made by the victim use the caster's Base attack Bonus rather than their own.

Focus: A small fish hook


Back to Main Page 3.5e Homebrew Sourcebooks Tome of Necromancy
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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