Pulling Shade (5e Spell)

You manifest a whirlpool-like, swirling mass of darkness that ensnares and decays your victims. Choose a point on any level ground within range. For the duration, any creature that begins its turn within 40 feet of this point must succeed on a Strength saving throw or be pulled 20 feet closer to its center. A flying creature has disadvantage on this saving throw.

Pulling Shade
2nd-level conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

Any creature that starts its turn within 20 feet of the point, or enters it on its turn, must make a Constitution saving throw. It takes 3d6 necrotic damage on a failure, or half as much on a success.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.


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