Psychic Lock (3.5e Variant Rule)
Psychic Lock
Make an opposed psychic grapple check against your opponent. If you win, you and your opponent are locked in psychic combat. If you lose, the opponent may break off the psychic grapple or may choose to grapple you, with the normal results.
Joining a Psychic Grapple: If your target is already psychically grappling with another opponent, you can attempt to grapple normally. The target still gets an opposed psychic grapple check against you. Multiple characters can attempt to psychically grapple the same target.
Back to Main Page → 3.5e Homebrew → Rules → Psychic Powers → Advanced Psychic Techniques → Psychic Grappling
gollark: It's fun to make deals with LyricLy then erase his memory of them.
gollark: Apparently ravens are quite smart. You could use those.
gollark: I don't think that exists either.
gollark: The .already TLD could be registered but it'll cost you.
gollark: Maybe valid but that domain can't exist.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.