Prudence (5e Creature)

Prudence

Gargantuan celestial (sequi), lawful good


Armor Class 23 (natural armor)
Hit Points 222 (12d20 + 96)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
26 (+8) 23 (+6) 26 (+8) 23 (+6) 24 (+7) 24 (+7)

Saving Throws Str +15, Con +15, Cha +14
Skills Athletics +15, Insight +14, Perception +14
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 21 (33,000 XP)


Angelic Weapons. The sequi's weapon attacks are magical. When the sequi hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Amphibious. Prudence can breathe air and water.

Divine Awareness. Prudence knows if it hears a lie.

Innate Spellcasting. Prudence's spellcasting ability is Charisma (spell save DC 22). Prudence can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, water breathing
3/day each: control water, dispel evil and good
1/day each: commune, tsunamiPHB p. 284

Legendary Resistance (2/Day). If Prudence fails a saving throw, it can choose to succeed instead.

Magic Resistance. The sequi has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. Prudence makes two claw attacks, or a claw and bite attack.

Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage and 23 (5d8) radiant damage.

Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (3d8 + 8) slashing damage and 23 (5d8) radiant damage.

Ipsa Duce Salvo (1/Day). Prudence launches a dozen guided missiles. Each creature in a 10-foot-radius centered on a point within 120 feet (minimum 30 feet) of the sequi must make a DC 22 Dexterity saving throw. The saving throw is made with disadvantage. A creature takes 25 (7d6) fire damage and 23 (5d6) radiant damage on a failed save, or half as damage much on a successful one.

LEGENDARY ACTIONS

The sequi can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sequi regains spent legendary actions at the start of its turn.

Move. Prudence moves up to half its speed.
Claw. Prudence makes a claw attack.

Sapientia, Controller of Seas (Source)

Prudence is the sequi and harbinger of Sapientia. It appears as a harbinger, when Sapientia wishes to test the strength of an opponent.
Prudence is colored silver and green compared to his template cardinal, the wings on his back a more curled and smaller, he lacks horns near his head, smaller crown, has no human faces on his legs, and his silver fans and turbines seems not active. His legs also host only one missile launcher compared to Sapientia's two missile launchers per leg. Its halo burns red, denoting its position as a mere clone of an audito.


gollark: We should clearly devise a better digital protocol.
gollark: Computers can just directly feed PCM to speakers.
gollark: Yes, newer CC:T versions take a different approach to Computronics.
gollark: Oh, go consume an elliptic curve.
gollark: I feel like the AI knowing about things like Newcomb's paradox or XOR blackmail would only lead to good outcomes for the world.
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