Protector (3.5e Creature)

This Creature is based on the Protectors ("Big Daddies") from "BioShock". These Creatures are located in an Underwater Kingdom known as Rapture, they Protect Small Possessed Children which have named harvesters, Again to avoid abuse, who extract living energy from recently dead corpses, in order to fuel their abilities and control over the city.

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Protector
Size/Type: Large Monstrous Humanoid
Hit Dice: D12 (10D12+100 (171) hp)
Initiative: +7
Speed: 20ft
Armor Class: 27, touch 12, flat-footed 25
Base Attack/Grapple: +12/+29
Attack: Drill* +16 (4D10+13) 19 X3 / (Slam +16 (4D8+18) 20 X3) X2
Full Attack: (Drill* +16 (4D10+13) 19 X3)X2 + Slam +16 (4D8+18) 20 X3
Space/Reach: 10ft/10ft/10ft.
Special Attacks: Lunge, Drill
Special Qualities: Dark Vision 90Ft, Low Light Vision, Passive, Raging.
Saves: Fort +17(7 Base + 10 Con), Ref +12(9 base + 3 Dex), Will +16(20 Base - 4 Wis)
Abilities: Str 26, Dex 16, Con 30, Int 3, Wis 3, Cha 3
Skills:
Feats: Endurance, Diehard, Power Attack, Cleave, Great Cleave, Reckless Attack, Weapon Focus (Drill), Improved Initiative, Awesome Blow.
Environment: Special
Organization: Solitary/Accompanies a Harvester
Challenge Rating: 10
Treasure: Standard / Special
Alignment: CG
Advancement: By Character Class or Template
Level Adjustment: +10
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More information...

"As you turn a dark an gloomy corner, water lingering upon the ground, creaks and moans from the walls from the pressure the city incurs, you notice a small child kneeling over a dead body with a large needle-like weapon. the child is babbling about seeing angels, and is speaking to a Mr. Bubbles. As you approach the child to help her, you hear a terrifying shriek from the darkness as a large shadowy silhouette appears, with a large helmet on this has a number of sight holes all glowing with a red light, steam emanates off of the creatures back as it crouches. a second later the creature moves with lightning speed charging the closest living thing to the child, impaling them with a drill and pinning them to the wall behind them. the drill spinning through them and stopping, as the freshly dead party member falls to the floor dead with a large hole in their torso."

Combat

Lunge - When the big daddy enters combat, they start with this ability, their Lunge. This ability works as follows: The protector enters total defense for 1 round, using their second action to charge up this ability (Steam tanks that propel them for a short burst). After they charge up they designate an opponent, once chosen the protector makes the lunge, its an auto hit, Reflex to dodge(DC:18). Upon success of dodging the protector's attack, the protector will engage normally. If the Target is hit by this attack, they take full damage and the following things occur: the protector moves at 10X his normal movement rate in a straight line, If the lunge is successful the protector carries its target in that line until the lunge is finished or the target is pinned to a wall or object. in which case the Drill effect applies automatically. Also at this time the Target must make a DC:20 Reflex to avoid being pinned to the object. every creature hit by this ability must make a DC:20 Fortitude Save or be shaken for 1D2 Rounds (To a min of 1).

Drill - The Drill of a protector works a lot like the Chainsaw from D20 Modern. Upon a successful hit with the drill, the protector can make an instant Grapple check to hold their drill into someone, If this grapple is successful both the target and the protector must make opposed Strength checks to break this hold, for every round that the drill stays in its target it does full damage with regular strength.at anytime during pinning a victim the protector can make an Intimidate check at +5 to scare away his opponents, while holding a drill, the protector can make regular attacks with his offhand or an other abilities that would not require his drill hand. At the will of the protector, they can make another grapple check against their opponent as if they were not engaged, if this check is successful the protector scores a critical hit. if the grapple check fails the grapple is broken and the target is free for now...

Passive The protector is non-hostile unless attacked, or the Harvester they are guarding is endangered.

Raging The protector Enters rage every time his Harvester is in danger. this ability works just like rage as the barbarian ability, but it stays active until the threat no longer exists.


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