Prosecutor (5e Class)

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Prosecutor


Creating a Prosecutor

Quick Build

You can make a Prosecutor quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Prosecutor you gain the following class features.

Hit Points

Hit Dice: 1d10 per Prosecutor level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Prosecutor level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: Simple weapons, Martial weapons
Tools: Torturer's tools
Saving Throws: Strength, Constitution
Skills: Choose 3 from Athletics, Deception, Insight, Intimidation, Perception, Persuasion, Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Prosecutor

LevelProficiency
Bonus
Features—Spell Slots per Spell Level—
1st2nd3rd4th
1st+2<!-Class Feature1->
2nd+2<!-Class Feature2->
3rd+2<!-Class Feature3->2
4th+2Ability Score Improvement3
5th+33
6th+33
7th+342
8th+3Ability Score Improvement42
9th+442
10th+443
11th+443
12th+4Ability Score Improvement43
13th+5432
14th+5432
15th+5432
16th+5Ability Score Improvement433
17th+6433
18th+6433
19th+6Ability Score Improvement4331
20th+64331

<!-Class Feature->

<!-Class feature game rule information->

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<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

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<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

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Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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