Primordial Staff (5e Equipment)

You may cast one spell per tier every actual day. That is a 24 hour day from midnight to midnight, not the usual 'after a long rest'.

Staff, legendary (requires attunement)

A long staff made of unknown wood-like material, it's 7 ft long, weights 4 lb. and has a shiny orb on its top. There are 21 of them, one for each primordial element, and one for Heaven and one for Hell.

Description
A long staff made of unknown wood-like material, its 7 ft long, weights 4 lb. and has a shiny orb on its top. There are 21 of them, one for each primordial element. These staves were created and used eons and eons ago by the first mages. The Orb emits a faint glow, so faint that you can hardly see it, even in complete darkness. The glow is always any color besides the actual color of the orb, the reason is unknown even for today's magicians. The orb changes color once per day at midnight until the element has been discovered.
The Eternity Staff
The most powerful of the staves is the staff of the eternity element. By itself, it does not do anything. It can however absorb the other staves, and gain the powers of the staves it absorbs. Once it has absorbed all of the other 19 staves, the first time it is used, it explodes causing the effects of all 132 spells at the same time, and the other staves are randomly distributed across the multiverse. The eternity staff will be pulled toward another staff within 1 mile. A strength of 6 or higher is necessary to keep the staff from moving in that direction by itself. An attuned wielder of the eternity staff will feel dissatisfaction until the other staves are all absorbed.
Which Staff
The dungeon master may choose or roll randomly for which primordial staff is found. Roll 1d20 if you want the eternity staff to be among the possibilities, or roll 1d20+1 or 2d10 if not. Use the table below. Or just pick a staff of one element.
Attunment
Attunement takes one month. During the attunement period, the staff will cast a random 4th level spell per day (midnight to midnight). Roll 2d10 for a random element for that spell.
Discovery
Once one of the 21 is found, the element of the staff is not revealed, it must be revealed by performing a great magic of the same element or by studying the staff for 1 year. The wielder can also reveal the element by rolling a d6 for a random spell. The columns are numbered 1 to 6. Each time the staff is used another random spell is rolled again. Once each of the spells of that element has been fired once, the The wielder gains control of which spell to cast from then on. Or the wielder may continue to use the staff to cast a random spell, but this is now rolled on a d12 with spells 7-12 being the planar spells. Note: the elemental spells draw creatures from all 21 elemental planes based on the staff, not just the earth, air, fire, water elements.
One Spell Per Day

An attuned staff can ONLY cast spells that are based on its element as listed below.

d20ElementColor1. Level 4 Element Spell2. Level 5 Spell3. Level 6 Spell4. Level 7 Spell5. Level 8 Spell6. Level 9 Spell
1Eternitychanging7. Conjure Minor Elementals8. Conjure Elemental9. Planar Ally10. Plane Shift11. Planar Binding12. Gate
2OrderwhiteAura of PurityCircle of PowerGlobe of InvulnerabilityCrown of StarsAntipathy/SympathyForesight
3ChaosorangeConfusionMisleadScatterSymbolMaddening DarknessWish
4LightyellowGreater InvisibilityDawnSunbeamPrismatic SpraySunburstPrismatic Wall
5ShadowvioletShadow of MoilCreationEyebiteForcecageIllusory DragonWeird
6SpiritpinkLocate CreatureGeasTrue SeeingEtherealnessGlibnessAstral Projection
7MindtanCompulsionAwakenMental PrisonProject ImageTelepathyPsychic Scream
8EarthbrownStone ShapeWall of StoneMove EarthReverse GravityEarthquakeShapechange
9AirtransparentStorm SphereCloudkillChain LightningWhirlwindControl WeatherStorm of Vengeance
10FireredFire ShieldFlame StrikeInvestiture of FlameFire StormIncendiary CloudMeteor Swarm
11WaterblueControl WaterMaelstromConjure FeyPlane ShiftTsunamiTrue Polymorph
12ColdcyanIce StormCone of ColdFreezing SphereSimulacrumMind BlankPower Word Heal
13LifegreenAura of LifeAnimate ObjectsHealResurrectionCloneTrue Resurrection
14DeathgreyBlightContagionCircle of DeathFinger of DeathFeeblemindPower Word Kill
15CelestialpearlDeath WardLegend LorePlanar AllyConjure CelestialHoly AuraGate
16InfernalblackDominate BeastInfernal CallingHarmPower Word PainDominate Monster(infernal) Gate
17TimeindigoDimension DoorHold MonsterFlesh To StoneSequesterDemiplaneTime Stop
18NaturelavenderConjure Woodland BeingsCommune With NatureWall of ThornsRegenerateAnimal ShapesMass Heal
19Spaceanti-darkFreedom of MovementScryingFind the PathMirage ArcaneMazeImprisonment
20ComplexitychartreuseFabricateModify MemoryProgrammed IllusionTeleportMighty FortressWish
21Voidanti-lightBanishmentDestructive WaveForbiddanceDivine WordAntimagic FieldInvulnerability
  • Spells such as conjure elemental and gate are limited to the element of the staff, for example the primordial fire staff can only conjure a fire elemental, and the infernal gate can only gate to an infernal plane.
    • Spells with this limitation are: Conjure Minor Elementals, Conjure Elemental, Plane Shift, Shapechange, Planar Binding, Planar Ally, and Gate.
    • all staves can use the eternity element spells
  • The staff will cast any spell as if the wielder is using the 9th slot of magic.
  • The dungeon master may customize this item for their campaign, swapping out spells as they see fit.
  • The staff may be wielded by a cleric, druid, warlock, or wizard, but not a sorcerer.
  • If the staff is broken, the most recent user of the staff will NEVER be able to use spells of the element of the staff again. Once broken, the staff disappears to reappear whole again in the next 6 days, somewhere randomly in the multiverse.

Primordial Planes

As dungeon master you can of course do what you want with your cosmology and integrate this staff however you like.

If you have not constructed the layout of your elemental planes, this is a layout designed to go with the primordial staves:

A possible layout for the planes Credit: Jon Grover, 2020



Back to Main Page 5e Homebrew Equipment Artifacts

gollark: Or you could breed carinas, steal the constellations, and ransom them back.
gollark: If you did NDing, you could ask for trillions of nebulae.
gollark: One and a bit a month averaged, anyway.
gollark: <@282594912682115074> You are a prize owner. You basically have infinite golds.
gollark: Don't we all.
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