Power Armor (5e fallout Campaign Setting)

Power Armor

Power armor, unlike almost any other armor in the wasteland, defends against ballistic, energy, explosive, and melee damage, as well as radiation itself. Your rad pool increases by an amount listed in the “radiation” column. All power armor has the heavy property and requires a unique proficiency that can not be gained by leveling to wear, except for the power armor helmet. You may benefit from normal armor and power armor at the same time. Power armor requires a Fusion Core to function, of which one can power a suit of armor for decades, if not centuries. Most recovered suits are already outfitted with cores, but suits in pre-war storage typically do not.

Power armor hands can come in one of two forms. In Brawler form, you can not wield weapons with the Light property, but Melee attacks deal an additional 1d6 damage. In Commando form, you can wield Light weapons. Armor can be retooled into the other form using advanced machinery for 1/4 of its cost. Certain races are not fit to wear pre-War combat armor. Refitting a suit costs 1/2 of its initial cost.

The t-10 is an early power armor prototype resembling an exo-suit, where as the t-10f is a frame upon which power armor can be attached. You may wear a suit of t-10f power armor while wearing other power armor.

t-10 t-10f
Radiation1012
Price2,000 caps3,000 Caps
AC+2+1
carry weight 1,000 lb.1,000 lb.

T-45 power armor was the first power armor produced on a large-scale by the United States Military. While its durability is undeniable, it is easily outshined by later models.

t-45 t-45b t-45f
Radiation404550
Price2,000 caps2,500 caps3,000 caps
AC+1+2+3
carry weight 5007501,000


NCR salavaged power armor is used by NCR heavy troopers. These suits of power armor are most often taken from the bodies of Brotherhood knights who dies in the NCR Brotherhood War. This power armor does not require power armor proficiency and has been adapted to use smaller energy cells. One microfusion cell can power this armor for 1 week, one small energy cell can power this armor for 1 day, and one electron charge pack can power this armor for 11 days.

NCR t-45 NCR t-45b NCR t-45f
Radiation152025
Price1,000 caps1,500 caps2,000 caps
AC+1+2+3
carry weight 250500750


Deployed at the end of the Anchorage Reclaimation, T-51 power armor became standard issue to all United States power armor infantry units. It is the magnum opus of pre-War power armor.

t-51 t-51b t-51f
Radiation607080
Price3,000 caps3,500 caps4,000 caps
AC+2+3+4
carry weight 7501,0001,250

Created by the Brotherhood of Steel after the Project Purity conflict, T-60 power armor combines the technological advancements of the X series with the low cost design of previous T series power armor.

t-60mk1 t-60mk2 t-60mk3
Radiation90100110
Price3,500 Caps4,500 Caps5,000 Caps
AC+3+4+5
carry weight 1,1501,4001,650

X series power armor was created post-war by the Enclave. While easily the greatest suit of armor ever constructed, it was incredibly resource heavy to create.

X-01 X-02 X-03 “Hellfire”
Radiation100120140
Price4,000 Caps5,000 caps6,000 caps
AC+3+4+5
carry weight 1,0001,2501,500

Back to Main Page 5e Homebrew 5e Campaign Settings Fallout Equipment

gollark: This is optimal.
gollark: Of course.
gollark: I am obviously reading out important files.
gollark: Actually, there is.
gollark: Interesting.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.