Polarize (5e Spell)
When the spell is cast, you must have contact with a creature. The creature feels as though they have suddenly been flipped upside down causing their body to feel distorted. They must make a constitution saving throw or suffer 1d4 psychic damage every minute for the duration. In addition, if the target is hit my a cold spell, the spell deals an extra 1d6 force damage as the cold causes the blood of the target to slosh around violently.
1st-level Illusion (ritual) | |
Casting time: | 1 action |
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Range: | Touch |
Components: | Somatic |
Duration: | Concentration, up to 10 minutes |
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d4 for every spell level above 1st, and the damage from cold spells is increased by 1d6.
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