Polarize (5e Spell)

When the spell is cast, you must have contact with a creature. The creature feels as though they have suddenly been flipped upside down causing their body to feel distorted. They must make a constitution saving throw or suffer 1d4 psychic damage every minute for the duration. In addition, if the target is hit my a cold spell, the spell deals an extra 1d6 force damage as the cold causes the blood of the target to slosh around violently.

Polarize
1st-level Illusion (ritual)
Casting time: 1 action
Range: Touch
Components: Somatic
Duration: Concentration, up to 10 minutes

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d4 for every spell level above 1st, and the damage from cold spells is increased by 1d6.

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