Plasma Rifle (Fallout Supplement)
PL 7 MFC 1/shot Longarm (Personal Firearms Proficiency)
Damage | 4d8 | Magazine | 24 Int |
Critical | 19-20 | Size | Medium |
Damage Type | Energy | Weight | 10 pounds |
Range Increment | 120 feet | Purchase DC | 20 TU/200 Caps |
Rate of Fire | S, A | Restriction | Super Rare, East Coast/West Coast |
Description
Plasma rifles are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by Microfusion Cells or Plasma Cartrages depending on the manufacturer. The bolt forms in a special chamber, which is then sent down a superconducting barrel.
d20 Modern Rules
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of bubbling green goo, but all armor, weapons, and equipment on the body remain undamaged.
The bolt also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
Repair
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An Plasma rifle can be repaired with mechanical parts with a Repair check. Alternatively, another Plasma rifle can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other energy weapons for parts if the feat is possessed.
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