Plasma Rifle (D20 Modern Equipment)

PL 7 Covenant Empire
Superheated Plasma
The primary weapon of the Covenant’s officer corps.
Longarm
(Personal Firearms Proficiency)

Damage2d6 Magazine100% charge
Critical20/x2 SizeMedium
Damage TypePlasma, Energy Weight13 lbs.
Range Increment40 ft. Purchase DC25
Rate of FireS, A RestrictionMil (+3)

Plasma Rifle

A Plasma Rifle

Description

The plasma rifle fires superheated plasma. Each plasma rifle has 100% charges, and it's charge decreases by 1/4% of it's original charge by each shot fired. Using a full auto action uses 3% of the original charge. A plasma rifle overheats after using 6% of its charge without a gap of at least one round between shots. A plasma rifle cannot be reloaded or recharged.

Plasma Weapons deal double damage to energy shielding, but are inherently weak versus unshielded targets. (Ex: Target has 20 points of shield, a shot is fired from a Plasma Pistol dealing 8 points of damage, shield takes 16 points. 4 shield remaining. Another shot is fired dealing 8 points against the 4 remaining, 2 points of damage are expended to deal 4 to the shield. Target takes 6 damage.)

See [http://halo.wikia.com/wiki/Plasma_rifle this page] for background information.


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gollark: For the "slippery slope" one I actually just made something with one glueocyte and a ton of photocytes, which... is sloppy and inelegant but good enough to work.
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