Plasma Caster (Fallout Supplement)

PL 7 MFC 1/shot Heavy Weapon (Exotic Weapons Proficiency (Energy Weapons))

Damage3d12 Magazine10 Int
Critical20 SizeLarge
Damage TypeEnergy Weight12 pounds
Range Increment25 feet Purchase DC525 Caps
Rate of FireS RestrictionVery Rare, West Coast
Winchester Model P94 plasma rifle

1

Description

An industrial-grade plasma caster developed by Winchester Arms propels super-heated plasma down a superconducting barrel powered by Microfusion Cells.

d20 Modern Rules

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of bubbling green goop, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants

Extended Magazine, Energy

Craft/Repair
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The plasma caster can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) A plasma caster can be repaired with mechanical parts with a Repair check. Alternatively, another gatling laser can be used in place of parts (a Repair check is still required).



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gollark: That is NOT an instruction.
gollark: Everyone (else) involved in this argument should literally become muon neutrinos.
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