Extended Magazine, Energy (Fallout Supplement)
PL 6 Personal Energy Weapon Magazine
Craft (electrical) DC | 25 | Time | 12 hours |
Parts DC | 25 | Parts Used | 5 |
Repair DC | 15 | Time | 10 minutes |
Size | Tiny | Weight | .5 lbs |
Purchase DC | 6 TU/60 Caps | Restriction | Uncommon |
Description
This weapon mod extends the amount of charge that an energy weapon can hold
d20 Modern Rules
This mod doubles the ammunition capacity of the weapon.
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→ Equipment
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→ Campaign Settings → Fallout → Equipment → Weapons → Weapon Mods
gollark: Oh, plus you have the `if err != nil` boilerplate.
gollark: You just can't define your own.
gollark: Go kind of has generics! It has those generic types built in!
gollark: Another issue of Go: the divide between "smart people" (compiler writers) and users, who are not worthy of the generics.
gollark: Yes, that's probably more accurate.
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