Plane-dependent Critical Roll Outcomes (5e Variant Rule)
The Goal
To better immerse players in extraplanar travel by changing the outcome of their critical rolls to better fit the environment - as if the strings of fate run different here.
The Critical Roll(s) Effected and the Effect had on them is dependent on the plane you travel. When rolling a critical fail in a Lawful Good plane, for instance, the outcomes of that roll would be far less negative for the players than if they were under the influence of, say, the Nine Hells, an evil plane, which may only see an increase in negativity from critical fail outcomes or perhaps even negated critical success powers. See Planar Mechanics for specific plane's effects on these rolls.
General Mechanics
There is no math-based rule but
Planar Mechanics
Key
Symbol | Meaning | Symbol | Meaning |
---|---|---|---|
(+) | Positive | (o) | Neutral |
(-) | Negative | (+/-) | Both |
G | Good | N | Neutral |
E | Evil | n | Neither |
C | Chaotic | ~~ | Slightly |
L | Lawful | ^^ | Very |
[^] | Enhanced | [ ] | No effect |
[v] | Diminished | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Plane | Shell | Alignment | Energy | Crit Success Effect | Crit Fail Effect |
---|---|---|---|---|---|
Prime | Inner | Neutral | Neutral | Normal | Normal |
Shadowfell | Inner | Neutral | Slightly Negative | Slightly Diminshed | Normal |
Feywild | Inner | Neutral | Slightly Chaotic | Slightly Enhanced (optional) | Normal |
Elemental Chaos | Inner | Chaotic | Enhanced | Enhanced | Enhanced |
Ethereal Plane | Inner | -- | -- | Normal | Normal |
Astral Plane | Outer | -- | -- | Normal | Normal |
Mechanus | Outer | Lawful Neutral | -- | Diminished | Diminshed |
Archadia | Example | Example | Example | Example | Example |
Mount Celestia | Example | Example | Example | Example | Example |
Bytopia | Example | Example | Example | Example | Example |
Elysium | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example |
Limbo | Outer | Chaotic Neutral | -- | Diminshed | Enhanced |
Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example |
Back to Main Page → 5e Homebrew → Rules
gollark: As I said, just have multiple out of game servers using Node or whatever and have a Krist-y API for ingame computers to use.
gollark: Oh, Lua libraries.
gollark: There are good libraries available, so that doesn't sound very problematic.
gollark: It is not as if everything has to be a full node in a distributed one.
gollark: <@114827439070248961> You could just use multiple out of game servers.
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