Plague Zombie (5e Creature)

Plague Zombie

Medium undead, neutral evil


Armor Class 10 (natural armour)
Hit Points 45 (6d8 + 18)
Speed 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 7 (-2) 16 (+3) 4 (-3) 7 (-2) 6 (-2)

Saving Throws Wis +0
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life, but can't speak
Challenge 1/2 (100 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, plus 5 (2d4) necrotic damage. A humanoid slain by this attack rises as a zombie 24 hours later, unless the humanoid is restored to life or its body is destroyed.


Some zombies possess the ability to spread their undeath like a disease. These zombies are prized by necromancers, as a single plague zombie can cause an army of undead to swell without greatly increased input on their creator's part.

Undead Nature. A plague zombie doesn't require air, food, drink, or sleep.


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