Pious Crusader (3.5e Optimized Character Build)

Introduction

3e Summary::This build focuses on trying to build out a melee paladin with better saves and a lot of combat focus.

gollark: Stuff like `fread` (my terrible name for "read file to string"), `fwrite` (write string to file), `fetch` (send GET request to given HTTP address and return string result), `copy` (deep-copy a table), etc.
gollark: Loads of my projects contain copy-pasted functions to make that sort of thing mildly more convenient.
gollark: Library idea: a convenient utility library for stuff like writing/reading files (as text/JSON/table format/whatever), HTTP requests, and other random stuff.
gollark: The server decides what to send you and when and also decides what to do with your messages.
gollark: You can't just receive messages through them without doing anything, you *connect* to a websocket server and then receive messages and can also send them.

References

Player's Handbook, Complete Divine, Complete Warrior

Game Rule Components

Items

Deity's Favored Weapon, Full Plate Armor, Heavy Steel Shield (if weapon is not two handed)

Progression

Starting Ability Scores (Before Racial Adjustments): You want Strength to be as high as you can get it to max out damage. Constitution will obviously help you stay alive in melee combat and a Wisdom of 14 is required for Paladin and Pious Templar spells. Charisma Will also aid this build because of Divine Grace.

Race (Templates): 3e Race::Lesser Aasimar from Player's Guide to Faerun (pg 191). Gives +2 Wis and +2 Cha.

Starting Racial Traits: +2 Wisdom, +2 Charisma

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stMonk+0+2+2+2Combat Expertise, Improved GrappleFlurry of Blows, Unarmed Strike
2ndMonk+1+3+3+3Combat ReflexesEvasion
3rdPaladin+2+5+3+3Weapon Focus (deity's favored)Aura of good, detect evil, smite evil 1/day
4thPaladin+3+6+3+3Divine grace, lay on hands+1 Str
5thPaladin+4+6+4+4Aura of courage, divine health
6thKensai+4+6+4+6True BelieverSignature Weapon
7thKensai+5+6+4+7Power Surge
8thPaladin+6/+1+7+4+7Turn Undead+1 Str
9thPaladin+7/+2+7+4+7Aesthetic KnightSmite 2/day, Special Mount
10thPious Templar+8/+3+9+4+9Mettle
11thPious Templar+9/+4+10+4+10Smite 1/day (stacks with Paladin)
12thPious Templar+10/+5+10+5+10Sacred VitalityDamage reduction 1/—, Weapon Specialization+1 Str
13thPious Templar+11/+6/+1+11+5+11Improved Critical
14thKensai+12/+7/+2+12+6+11
15thKensai+13/+8/+3+12+6+12Steady ConcentrationKi Projection
16thKensai+13/+8/+3+12+6+12Withstand+1 Str
17thPious Templar+14/+9/+4+12+6+12
18thPious Templar+15/+10/+5+13+7+13Enduring LifeSmite 2/day
19thPious Templar+16/+11/+6/+1+13+7+13Damage Reduction 2/-
20thPious Templar+17/+12/+7/+2+14+7+14Three Mountains+1 Str

[[3e Final Class Progression::Monk 2 / Paladin 5 / Kensai 5 / Pious Templar 8]]

Other Components

The 9th Level feat can be altered depending on play style, the rest of the feats are required for entry into the prestige classes.

Highlights

The build attempts to stay close to a Fighter in terms of Base Attack but give the benefits of a Paladin and much better saves.

Mettle: A pious templar’s special blessing allows her to shrug off magical effects that would otherwise harm her. If a pious templar makes a successful Will or Fortitude saving throw that would normally reduce the spell’s effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.

Withstand: When a kensai of 5th level or higher is forced to make a Reflex save to avoid damage from an area effect spell (such as fireball), he can make a Concentration check instead of a Reflex save to resist taking full damage. If a kensai has the evasion or improved evasion ability, those benefits apply on this Concentration check as well.

These two abilities become key for the progressions saves. If you keep Concentration maxed out and your Con score high you will easily have a +20 to your check by the time you get the ability. Coupled with Steady Concentration allows you a 30 Reflex save at all times with the Evasion from Monk.

Mettle also proves to be very valuable because of the bonus to Fort and Will saves this progression gains. At 10th level you already have a base Fort of 9 and Will of 10. Add in your Con and Wis modifier respectively and then add in your Cha modifier to both.

Munchkin-Size Me


Side Notes


Limitations

The build focuses more on the Holy side of being a Melee combatant rather than the Fighter side limiting its potential feats but allowing access to Divine Spells that can aid in combat.

DM Counters

A DM shouldn't have too much trouble with this build. Just throw things that require Reflex saves at it and you should be able to dish out some damage.

Miscellaneous

Yo'. Make it a halfing and get the +1 to all saves, and take a couple of the feats from Forgotten Realms Campaign Setting. "Luck of Heroes" to be exact.


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