Pierrot (4e Class)
Pierrot
“ | I have you now villain! | ” |
—Cole, Actor in Fallcrest, Combat with an Orc |
Class Traits |
Role: Defender. Pierrots are masters at annoying enemies and drawing attention |
Power Source: Martial and Arcane. Your long training with your blades gives you an edge while fighting. Your deck of performance cards use arcane magic in order to hurt and beguile foes. |
Key Abilities: Dexterity, Charisma, Constitution |
Armor Proficiencies: Cloth, Leather |
Weapon Proficiencies: Light Blades, Light Thrown, Unarmed Attacks |
Implements: Deck of Cards |
Bonus to Defense: +1 Reflex, +1 Fortitude |
Hit Points at 1st Level: 15 + Constitution score |
Hit Points per Level Gained: 6 |
Healing Surges per Day: 9 + Constitution modifier |
Trained Skills: Bluff (Charisma). From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Acrobatics (Dexterity), Diplomacy (Charisma), Endurance (Constitution), History (Intelligence), Insight (Wisdom), Intimidate (Charisma), Perception (Wisdom), Streetwise (Charisma), Thievery (Dexterity) |
Build Options: Fencer, Juggler, Pugilist |
Class Features: Pierrot Stances, Performance Deck |
A master of annoying flourishes and distracting enemies, a Pierrot draws attention from his allies to himself. While not as heavily armored as a fighter, Pierrots knock enemy weapons aside and follow with counter attacks. Pierrots favor the bold and dramatic, often resorting to arms over a small insult. Your tongue is sharper than your blades biting into your foes and bolstering your allies. You specialize in challenging foes, and will often compete for preforming the most dramatic acts in your party.
Pierrots also are trained to use specialty cards that have been made for them in many of their performances. These cards are stored in a deck on their person, and are used in conjunction with their Daily Power
Pierrot Overview |
Characteristics: Pierrots are loud and flamboyant, often shouting colorful oaths while charging into battle. You have high hit points, but prefer to be lightly armored. A master at close and medium ranged combat, you draw attention from your other allies to yourself. |
Religion: Pierrots often follow the teachings of Avandra, Corellon, Kord or Melora. Pierrots favor freedom and boldness over all other actions and ideals. |
Races: Half-Elves and Halflings often make good Pierrots because of their higher charisma and constitution or dexterity. Humans, Half-Orcs, Goliaths, and Gnomes also make for good Pierrots because of their attribute bonuses. |
Creating a Pierrot
There are three builds of pierrot: the fencer, the juggler and the puglilst
- Fencers
Fencers use light blades, off hand daggers and shields. They charge into the fray and knock enemy attacks aside and return a viscous counter attack. Dexterity should be their highest stat to make the most of their attacks. Constitution should be the next because it improves the Fencer's durability and Charisma should be used to distract the foes.
When making a fencer, you should start by buying a light blade, usually a Rapier, but any light blade will do. Secondly buy Leather armor and a shield for protection and defending your allies. An off-hand dagger might also be a good idea. Finally you can spend the rest of your gold on adventuring gear.
- Suggested Feat: Weapon Expertise (Light Blade) (Human Feat:Nimble Blade)
- Suggested Skills: Bluff, Intimidate, Acrobatics, Endurance
- Suggested At-Will Powers: Cut, Thrust
- Suggested Encounter Power: Flunge
- Suggested Daily Power: Saber Card
- Jugglers
Jugglers use light thrown weapons to damage enemies. They move into combat and use openings to land their own attacks. Their highest stat should be Dexterity to make their attacks. Their second highest ability should be Charisma to distract their foes from combat followed by constitution.
- Suggested Feat: Quick Draw (Human Feat:Martial Alacrity)
- Suggested Skills: Bluff, Thievery, Diplomacy, Streetwise
- Suggested At-Will Powers: Waltz, Deadly Flourish
- Suggested Encounter Power: Rubenstein's Revenge
- Suggested Daily Power: Baffle Card
- Pugilists
Pugilists are brawlers who favor punching their foes over weapons. They move into combat without caring for the blades and arrows and use their fists to defeat their foes. Their highest stat should be Constitution because their attacks rely heavily upon it. Dexterity should be second to improve their defenses.
- Suggested Feat: Improved Grab (Human Feat:Melee Training Constitution)
- Suggested Skills: Acrobatics, Thievery, Endurance, Streetwise
- Suggested At-Will Powers:
- Suggested Encounter Power:
- Suggested Daily Power: Baffle Card
Heroic Pierrot
Level | Feats Known | Class Features and Powers |
---|---|---|
1 | 1 | Pierrot Stance |
2 | +1 | Utility Power |
3 | ||
4 | +1 | Ability score increase |
5 | ||
6 | +1 | Utility Power |
7 | ||
8 | +1 | Ability score increase |
9 | ||
10 | +1 | Utility Power |
Level 1: Pierrot Stance
You have learned fighting techniques that allow you to fight against you foes better. All Pierrot share these class features.
Benefit: You can use either En Garde, Juggling Stance, or Fisticuffs class features. Choose one of these options.
En Garde
You gain a Class bonus of +1 to AC and Reflex while wielding a dagger in your off hand. If you attack with the dagger, the bonus does not apply until the start of your next turn. In addition, you gain the En Garde, Parry and Ripost and Appel powers.
Juggling Stance
You gain a +1 power bonus to AC and Reflex while you wield a light thrown weapon in your main and off hand. In addition, you gain the Juggling and Shimmering Flourish powers that allow you to attack more easily while you wield light thrown weapons.
Fisticuffs
You gain a +1 bonus to AC if you are unarmed and wearing light armor. When you grab an enemy, you gain a +2 bonus to AC and area and burst attacks that hit you deal half damage to your grabbed foe. In addition, you gain the Fisticuffs, Feint and Sucker Punch powers.
Performance Deck
You possess a Performance Deck of specially made cards that allow you to use daily attacks. You begin by knowing two daily attacks that are stored in the deck. At each level when you gain a daily attacks, you gain two, but can only use the approptiate number of daily attacks for your level. When you replace a daily attack because of gaining a level or retraining, the previous card vanishes and is replaced by the new card.
Powers
A Pierrot's powers are called Expositions and are derived though training and taunting the enemies. A list can be found Here.
New Key Words
Shout:Certain Pierrot Expositions have the Shout keyword. Shouts have secondary effects that affect all allies within a close blast equal to your charisma modifier. Shouts cannot be used while Dazed, Deafened, or Stunned.
Level 1: At-Will Powers
Benefit: You gain two of the following powers.
Back to Main Page → 4e Homebrew → 4e Powers
Level 1:
Encounter:
Daily Attack:
Level 2: Utility Power
Benefit: You gain the following encounter and daily powers.
Encounter:
Daily Attack:
Level 3:
Benefit:
Level 4: Ability Score Increase
Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 4:
Benefit:
Level 5:
Benefit:
Level 6: Utility Power
Benefit: You gain the X power.
Level 7:
Benefit:
Level 8: Ability Score Increase
You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.
Level 8:
Benefit:
Level 9:
Benefit:
Level 10: Utility Power
Benefit: You gain the X power.
Paragon Pierrot
Level | Feats Known | Class Features and Powers |
---|---|---|
11 | +1 | Ability score increase Paragon Path Features Paragon Path Power |
12 | +1 | Paragon Path Power |
13 | ||
14 | +1 | Ability score increase |
15 | ||
16 | +1 | Paragon Path Feature |
17 | ||
18 | +1 | Ability score increase |
19 | ||
20 | +1 | Paragon Path Power |
Level 11: Ability Score Increase
Your improved physical and mental prowess highlights your entrance into the paragon tier.
Benefit: Each of your ability scores increases by 1.
Level 11: Paragon Path Features
Benefit: You gain the level 11 features of your chosen paragon path.
Level 11: Paragon Path Power
Benefit: You gain the level 11 power of your chosen paragon path.
Level 11:
Benefit:
Level 12:
Benefit:
Level 12: Paragon Path Power
Benefit: You gain the level 12 power of your chosen paragon path.
Level 13:
Benefit:
Level 14: Ability Score Increase
Each new challenge only makes you stronger in body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 14:
Benefit:
Level 15:
Benefit:
Level 16:
Benefit:
Level 17:
Benefit:
Level 18: Ability Score Increase
You are a true paragon of physical and mental perfection.
Benefit: You increase two ability scores of your choice by 1.
Level 18:
Benefit:
Level 19:
Benefit:
Level 20: Paragon Path Power
Benefit: You gain the level 20 power of your chosen paragon path.
Epic Pierrot
Level | Feats Known | Class Features and Powers |
---|---|---|
21 | +1 | Ability score increase Epic Destiny Feature |
22 | +1 | |
23 | ||
24 | +1 | Ability score increase Epic Destiny Feature |
25 | ||
26 | +1 | Epic Destiny Power |
27 | ||
28 | +1 | Ability score increase |
29 | ||
30 | +1 | Epic Destiny Feature |
Level 21: Ability Score Increase
You are an epic hero now, and your physical and mental acuity exceed all mortal limits.
Benefit: Each of your ability scores increases by 1.
Level 21: Epic Destiny Feature
Benefit: You gain the level 21 feature of your chosen epic destiny.
Level 21:
Benefit:
Level 22:
Benefit:
Level 23:
Benefit:
Level 24: Ability Score Increase
The threats of the epic challenges you face are countered by the perfection of your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 24: Epic Destiny Feature
Benefit: You gain the level 24 feature of your chosen epic destiny.
Level 24:
Benefit:
Level 25:
Benefit:
Level 26: Epic Destiny Power
Benefit: You gain the level 26 power of your chosen epic destiny.
Level 26:
Benefit:
Level 27:
Benefit:
Level 28: Ability Score Increase
Training, practice, and experience have molded your abilities. Even as you near your final destiny, you continue to hone your talents for the tests you will soon face.
Benefit: You increase two ability scores of your choice by 1.
Level 28:
Benefit:
Level 29:
Benefit:
Level 30: Epic Destiny Feature
Benefit: You gain the level 30 feature of your chosen epic destiny.
Level 30:
Benefit:
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