Pierrot (4e Class)

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A pierrot performing with his specialty cards- preparing himself for battle.

Pierrot

I have you now villain!
—Cole, Actor in Fallcrest, Combat with an Orc
Class Traits
Role: Defender. Pierrots are masters at annoying enemies and drawing attention
Power Source: Martial and Arcane. Your long training with your blades gives you an edge while fighting. Your deck of performance cards use arcane magic in order to hurt and beguile foes.
Key Abilities: Dexterity, Charisma, Constitution
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Light Blades, Light Thrown, Unarmed Attacks
Implements: Deck of Cards
Bonus to Defense: +1 Reflex, +1 Fortitude
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: Bluff (Charisma).  From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Acrobatics (Dexterity), Diplomacy (Charisma), Endurance (Constitution), History (Intelligence), Insight (Wisdom), Intimidate (Charisma), Perception (Wisdom), Streetwise (Charisma), Thievery (Dexterity)
Build Options: Fencer, Juggler, Pugilist
Class Features: Pierrot Stances, Performance Deck

A master of annoying flourishes and distracting enemies, a Pierrot draws attention from his allies to himself. While not as heavily armored as a fighter, Pierrots knock enemy weapons aside and follow with counter attacks. Pierrots favor the bold and dramatic, often resorting to arms over a small insult. Your tongue is sharper than your blades biting into your foes and bolstering your allies. You specialize in challenging foes, and will often compete for preforming the most dramatic acts in your party.

Pierrots also are trained to use specialty cards that have been made for them in many of their performances. These cards are stored in a deck on their person, and are used in conjunction with their Daily Power


Pierrot Overview

Characteristics: Pierrots are loud and flamboyant, often shouting colorful oaths while charging into battle. You have high hit points, but prefer to be lightly armored. A master at close and medium ranged combat, you draw attention from your other allies to yourself.
Religion: Pierrots often follow the teachings of Avandra, Corellon, Kord or Melora. Pierrots favor freedom and boldness over all other actions and ideals.
Races: Half-Elves and Halflings often make good Pierrots because of their higher charisma and constitution or dexterity. Humans, Half-Orcs, Goliaths, and Gnomes also make for good Pierrots because of their attribute bonuses.

Creating a Pierrot

There are three builds of pierrot: the fencer, the juggler and the puglilst

Fencers

Fencers use light blades, off hand daggers and shields. They charge into the fray and knock enemy attacks aside and return a viscous counter attack. Dexterity should be their highest stat to make the most of their attacks. Constitution should be the next because it improves the Fencer's durability and Charisma should be used to distract the foes.

When making a fencer, you should start by buying a light blade, usually a Rapier, but any light blade will do. Secondly buy Leather armor and a shield for protection and defending your allies. An off-hand dagger might also be a good idea. Finally you can spend the rest of your gold on adventuring gear.

Suggested Feat: Weapon Expertise (Light Blade) (Human Feat:Nimble Blade)
Suggested Skills: Bluff, Intimidate, Acrobatics, Endurance
Suggested At-Will Powers: Cut, Thrust
Suggested Encounter Power: Flunge
Suggested Daily Power: Saber Card
Jugglers

Jugglers use light thrown weapons to damage enemies. They move into combat and use openings to land their own attacks. Their highest stat should be Dexterity to make their attacks. Their second highest ability should be Charisma to distract their foes from combat followed by constitution.

Suggested Feat: Quick Draw (Human Feat:Martial Alacrity)
Suggested Skills: Bluff, Thievery, Diplomacy, Streetwise
Suggested At-Will Powers: Waltz, Deadly Flourish
Suggested Encounter Power: Rubenstein's Revenge
Suggested Daily Power: Baffle Card
Pugilists

Pugilists are brawlers who favor punching their foes over weapons. They move into combat without caring for the blades and arrows and use their fists to defeat their foes. Their highest stat should be Constitution because their attacks rely heavily upon it. Dexterity should be second to improve their defenses.

Suggested Feat: Improved Grab (Human Feat:Melee Training Constitution)
Suggested Skills: Acrobatics, Thievery, Endurance, Streetwise
Suggested At-Will Powers:
Suggested Encounter Power:
Suggested Daily Power: Baffle Card

Heroic Pierrot

LevelFeats KnownClass Features and Powers
11Pierrot Stance
2+1Utility Power
3
4+1Ability score increase
5
6+1Utility Power
7
8+1Ability score increase
9
10+1Utility Power

Level 1: Pierrot Stance

You have learned fighting techniques that allow you to fight against you foes better. All Pierrot share these class features.

Benefit: You can use either En Garde, Juggling Stance, or Fisticuffs class features. Choose one of these options.

En Garde

You gain a Class bonus of +1 to AC and Reflex while wielding a dagger in your off hand. If you attack with the dagger, the bonus does not apply until the start of your next turn. In addition, you gain the En Garde, Parry and Ripost and Appel powers.

En Garde Pierrot 4e Power Type::Utility Feature
You salute your enemies and ready yourself for the next attack
4e Power Usage::At-Will  Martial, Stance
4e Power Action Type::Minor Action Personal
Effect: Until this stance ends, you gain +2 power bonus to AC against foes marked by you. While in this stance, you can shift up to you Constitution or Dexterity Modifier as a move action and use the Appel power as a Free Action. You can also mark all enemies adjacent to you as a free action.

If you make an opportunity attack or use a daily power this stance ends.

Appel Pierrot 4e Power Type::Attack Feature
You stomp your foot and let out a yell reminding your foes that you are not to be ignored.
4e Power Usage::At-Will  Martial, Weapon, Fear
4e Power Action Type::Immediate Interrupt Melee Weapon
Trigger: An enemy marked by you shifts or makes an attack that doesn't include you as the target.
Requirement: You must be wielding a light blade
Target: Triggering Enemy
Effect: You slide the target 1 square. The target is dazed and can't shift until the end of its turn
Special: If you are in En Gard, this attack can be used as a free action. It still functions as an Immediate Interrupt, but it does not count towards the one immediate action per round.

Parry and Riposte Pierrot 4e Power Type::Attack Feature
You knock the enemy's attack aside and you stab them with your weapon.
4e Power Usage::At-Will  Martial, Weapon
4e Power Action Type::Immediate Interrupt Melee Weapon
Trigger: An enemy marked by you makes a melee attack that targets you.
Target: Triggering Enemy
Attack: Dexterity Vs. AC
Hit: 1[W]+ Charisma modifier
Special: At level 21, this damage increases to 2[W]+ Charisma modifer

Juggling Stance

You gain a +1 power bonus to AC and Reflex while you wield a light thrown weapon in your main and off hand. In addition, you gain the Juggling and Shimmering Flourish powers that allow you to attack more easily while you wield light thrown weapons.

Juggling Pierrot 4e Power Type::Utility Feature
You salute your foes and begin to juggle six of your weapons
4e Power Usage::At-Will  Martial, Stance
4e Power Action Type::Minor Action Personal
Effect: Until this stance ends you gain a +2 power bonus to AC against all foes marked by your. While in this stance, you don't provoke opportunity attacks with ranged attacks and can use Shimmering Flourish power as an Free Action. You can also mark all foes within an area burst 1 within 2 as a free action.

If you make an opportunity attack, make 6 attacks or use a daily power this stance ends.

Dropback Pierrot 4e Power Type::Attack Feature
You may not be able to see the attack, but you can still hit them.
4e Power Usage::At-Will  Martial, Weapon
4e Power Action Type::Immediate Interrupt Ranged Weapon
Trigger: An enemy marked by you shifts or makes an attack that doesn't include you as the target.
Target: Triggering Enemy
Attack: Dexterity Vs. AC
Hit: 1[W]+ Charisma modifier
Special: At level 21, this damage increases to 2[W] + Charisma modifer

Shimmering Flourish Pierrot 4e Power Type::Attack Feature
Your hands blur as you twist reality to intercept your foe.
4e Power Usage::At-Will  Martial, Weapon
4e Power Action Type::Immediate Interrupt Ranged Weapon
Trigger: An enemy marked by you makes an attack that targets you.
Target: Triggering Enemy
Attack: Constitution Vs. AC
Hit: 1[W]+ Constitution or Dexterity modifier damage
Special: At level 21, this damage increases to 2[W]+ Constitution or Dexterity modifier
Fisticuffs

You gain a +1 bonus to AC if you are unarmed and wearing light armor. When you grab an enemy, you gain a +2 bonus to AC and area and burst attacks that hit you deal half damage to your grabbed foe. In addition, you gain the Fisticuffs, Feint and Sucker Punch powers.

Fisticuffs Pierrot 4e Power Type::Utility Feature
You salute your foes and ready your self for attacks
4e Power Usage::At-Will  Martial, Stance
4e Power Action Type::Minor Action Personal
Effect: Until this stance ends you gain a +2 power bonus to AC against all foes marked by you. While in this stance, you deal 1d6 damage with your unarmed attacks and can shift half your speed as a move action. You can also use Feint as a free action. In addition, you can mark all adjacent foes as a free action.

If you make an opportunity attack, grab an enemy or use a daily power this stance ends.

Feint Pierrot 4e Power Type::Attack Feature
You swing at your foe to remind them that you're the threat here.
4e Power Usage::At-Will  Martial, Weapon, Fear
4e Power Action Type::Immediate Interrupt Melee Touch
Trigger: An enemy marked by you shifts or makes an attack that doesn't include you as the target.
Requirement: You must be unarmed
Target: Triggering Enemy
Effect: You knock the target prone. The target cannot stand up until the beginning of its turn.
Special: If you are in Fisticuffs, this attack can be used as a free action. It still functions as an Immediate Interrupt, but it does not count towards the one immediate action per round.

Sucker Punch Pierrot 4e Power Type::Attack Feature
Not expecting that were you?
4e Power Usage::At-Will  Arcane, Weapon, Fear
4e Power Action Type::Immediate Interrupt Melee Touch
Trigger: An enemy marked by you makes an attack that targets you.
Requirement: You must be unarmed
Target: Triggering Enemy
Effect: You knock the target prone. The target cannot stand up until the beginning of its turn.
Special: If you are in Fisticuffs, this attack can be used as a free action. It still functions as an Immediate Interrupt, but it does not count towards the one immediate action per round.

Performance Deck

You possess a Performance Deck of specially made cards that allow you to use daily attacks. You begin by knowing two daily attacks that are stored in the deck. At each level when you gain a daily attacks, you gain two, but can only use the approptiate number of daily attacks for your level. When you replace a daily attack because of gaining a level or retraining, the previous card vanishes and is replaced by the new card.

Powers

A Pierrot's powers are called Expositions and are derived though training and taunting the enemies. A list can be found Here.

New Key Words

Shout:Certain Pierrot Expositions have the Shout keyword. Shouts have secondary effects that affect all allies within a close blast equal to your charisma modifier. Shouts cannot be used while Dazed, Deafened, or Stunned.

Level 1: At-Will Powers

Benefit: You gain two of the following powers.

Combination Attack Pierrot 4e Power Type::Attack 1
You throw multiple attacks in a rapid succession
4e Power Usage::At-Will  Martial, Weapon, Invigoration
4e Power Action Type::Standard Action Melee Touch
Requirement: You must be unarmed
Target: One creature
Attack: Constitution or Dexterity (main), Constitution +2 or Dexterity +2 (off) Vs. AC, two attacks combination of main and offhand attacks.
Hit: 1[W] + Constitution or Dexterity modifier damage (main), 1d4 damage off.
At level 11 you add one additional attack to the limit for a total of three attacks.
At level 21, you add another attack for a total of four attacks.

Cut Pierrot 4e Power Type::Attack 1
You swing your blade and deliver a biting remark to your foe.
4e Power Usage::At-Will  Martial, Weapon
4e Power Action Type::Standard Action Melee Weapon
Requirement: You must be wielding a light blade
Target: One creature
Attack: Constitution or Dexterity Vs. AC
Hit: 1[W] + Constitution or Dexterity modifier damage. If you hit a marked target, you gain a bonus to the damage roll equal to your Charisma Modifier.
You can use this power as a melee basic attack. Increase damage to 2[W] + Constitution or Dexterity modifier at the 21st level

Deadly Flourish Pierrot 4e Power Type::Attack 1
You slash your foe with a blade without missing a beat.
4e Power Usage::At-Will  Martial, Weapon
4e Power Action Type::Standard Action Melee Touch
Target: One or two creatures
Attack: Constitution or Dexterity Vs. AC
Hit: 1[W] + Constitution or Dexterity modifier damage, and you mark the target.
Special: This attack doesn't count towards the attack limit on Juggling.

Grapple Pierrot 4e Power Type::Attack 1
When it isn't enough to punch someone, you find other methods to inflict physical harm
4e Power Usage::At-Will  Martial, Weapon, Invigoration
4e Power Action Type::Standard Action Melee Touch
Requirement: You must be unarmed
Target: One creature
Attack: Constitution or Dexterity Vs. Fortitude
Hit: 1[W] + Constitution or Dexterity modifier damage, and you grab the target foe until the end of your next turn
Increase damage to 2[W] + Constitution or Dexterity modifier at the 21st level
Sustain 4e Sustain Action Type::Standard: You deal the same damage to the target foe and you sustain the grab.
Special: You can use this power as a basic melee attack

Thrust Pierrot 4e Power Type::Attack 1
You stab your foes with expert percision
4e Power Usage::At-Will  Martial, Weapon
4e Power Action Type::Standard Action Melee Weapon
Requirement: You must be wielding a light blade
Target: One creature
Attack: Constitution or Dexterity, if you hit a marked foe, you gain a +2 bonus to the attack roll Vs. AC
Hit: 1[W] + Constitution or Dexterity modifier damage.
Increase damage to 2[W] + Constitution or Dexterity modifier at the 21st level

Waltz Pierrot 4e Power Type::Attack 1
You toss up two weapons distracting your target and throw a third at another target
4e Power Usage::At-Will  Martial, Weapon
4e Power Action Type::Standard Action Ranged Weapon
Requirement: You must have three light thrown weapons in your inventory
Primary Target: One creature
Attack: Charisma Vs. Fortitude
Hit: The target is dazed until the end of your next turn, and you make a secondary attack.
Secondary Target: One other creature
Secondary Attack: Constitution or Dexterity Vs. AC.
Hit: 1[W] + Constitution or Dexterity modifier damage.
Increase the secondary attack to 2[W] + Constitution or Dexterity modifier at level 21.
Special: If you use this attack while in Juggling, this only counts for one of the attacks. If you hit a marked target with the secondary attack, it is also dazed until the end of your next turn.



Back to Main Page 4e Homebrew 4e Powers

Level 1:

Encounter:

Flunge Pierrot 4e Power Type::Attack 1
You take a flying leap at your foe and bash him with your sword.
4e Power Usage::Encounter  Martial, Weapon
4e Power Action Type::Standard Action Melee Weapon + 1
Requirement: You must be wielding a light blade
Target: One creature
Attack: Constitution or Dexterity Vs. AC
Hit: 2[W] + Constitution or Dexterity modifier damage. On a critical hit, this attack also knocks the target prone
Special: While in the En Garde stance and charging, you can use this attack in place of a melee basic attack.

Rubenstein's Revenge Pierrot 4e Power Type::Attack 1
You snatch one weapon out of the air and propel the other two into a target
4e Power Usage::Encounter  Martial, Weapon
4e Power Action Type::Standard Action Ranged Weapon
Requirement: You must have three light thrown weapons in your inventory
Target: One creature
Attack: Constitution or Dexterity Vs. AC, two attacks.
Hit: 1[W] + Constitution or Dexterity modifier damage and the target grants combat advantage to you and your allies until the end of your next turn
Special: you use this attack while in Juggling, this counts for two of the attacks

Daily Attack:

Baffle Card Pierrot 4e Power Type::Attack 1
You draw the Baffle Card from your deck and a cloud of confusing energies wash over your foes.
4e Power Usage::Daily  Arcane, Implement, Psychic
4e Power Action Type::Standard Action Area Burst 1 within 5
Target: Each enemy in burst
Attack: Charisma Vs. Will
Hit: The target is marked and grants combat advantage (Save ends).


Aftereffect: 3d6 + Charisma modifier Psychic damage and the target is marked until the end of your next turn

Miss: 1d6 + Charisma modifier Psychic damage and the target is marked until the end of your turn

Saber Card Pierrot 4e Power Type::Attack 1
You draw the Saber Card from your deck and many swords rise from the ground and cut into your foes
4e Power Usage::Daily  Arcane, Implement
4e Power Action Type::Standard Action Area Burst 1 within 5
Target: Each enemy in burst
Attack: Charisma Vs. AC
Hit: 1d8 + Charisma modifier damage
Miss: Half damage
Effect: The burst lasts until the end of your next turn. Any creature marked by you that enters the burst or starts its turn in there is subject to another attack. You can dismiss the cloud as a minor action.

Sleep Card Pierrot 4e Power Type::Attack 1
You draw the Sleep Card from your deck and your enemies become sluggish before you
4e Power Usage::Daily  Arcane, Implement
4e Power Action Type::Standard Action Area Burst 1 within 5
Target: Each enemy in burst
Attack: Charisma Vs. Will
Hit: 1d8 + Charisma modifier damage, the target is marked and slowed (Save ends). If the target fails its first saving throw, it grants combat advantage to you and your allies
Miss: The target is slowed

Sword Card Pierrot 4e Power Type::Attack 1
You draw the Sword Card from your deck and a radiant sheath envelops your foe's blades.
4e Power Usage::Daily  Arcane, Implement, Psychic
4e Power Action Type::Standard Action Area Burst 1 within 5
Target: Each enemy in burst
Attack: Charisma Vs. Fortitude
Hit: 1d8 + Charisma modifier damage, and the target is marked and takes -2 to all attack rolls (save ends both).
Miss: Half damage, and the target is marked

Level 2: Utility Power

Benefit: You gain the following encounter and daily powers.

Encounter:

Never Surrender! Pierrot 4e Power Type::Utility 2
You refuse to let your enemies get the best of you
4e Power Usage::Encounter  Martial, Shout
4e Power Action Type::Immediate Interrupt Close Burst of Your Charisma modifier
Trigger: An enemy attacking you has combat advantage against you
Effect: Cancel the combat advantage you were about to give to the attack.
Secondary Effect: All allies in the burst can shift one square if they are adjacent to an enemy.

Daily Attack:

Over His Dead Body! Pierrot 4e Power Type::Utility 2
You shout a taunt as you fell your foe
4e Power Usage::Daily  Martial, Healing, Shout
4e Power Action Type::Minor Action Close Burst of Your Charisma modifier
Requirement: You must have reduced and enemy to 0 hit points during this turn
Effect: You regain hit points equal to 1d6+ your Charisma modifier + your Constitution or Dexterity modifier
Secondary Effect: All allies in the burst gain temporary hit points equal to your Charisma modifier.

Level 3:

Benefit:

Level 4: Ability Score Increase

Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 4:

Benefit:

Level 5:

Benefit:

Level 6: Utility Power

Benefit: You gain the X power.

Level 7:

Benefit:

Level 8: Ability Score Increase

You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.

Level 8:

Benefit:

Level 9:

Benefit:

Level 10: Utility Power

Benefit: You gain the X power.

Paragon Pierrot

LevelFeats KnownClass Features and Powers
11+1Ability score increase
Paragon Path Features
Paragon Path Power
12+1Paragon Path Power
13
14+1Ability score increase
15
16+1
Paragon Path Feature
17
18+1Ability score increase
19
20+1Paragon Path Power

Level 11: Ability Score Increase

Your improved physical and mental prowess highlights your entrance into the paragon tier.
Benefit: Each of your ability scores increases by 1.

Level 11: Paragon Path Features

Benefit: You gain the level 11 features of your chosen paragon path.

Level 11: Paragon Path Power

Benefit: You gain the level 11 power of your chosen paragon path.

Level 11:

Benefit:

Level 12:

Benefit:

Level 12: Paragon Path Power

Benefit: You gain the level 12 power of your chosen paragon path.

Level 13:

Benefit:

Level 14: Ability Score Increase

Each new challenge only makes you stronger in body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 14:

Benefit:

Level 15:

Benefit:

Level 16:

Benefit:

Level 17:

Benefit:

Level 18: Ability Score Increase

You are a true paragon of physical and mental perfection.
Benefit: You increase two ability scores of your choice by 1.

Level 18:

Benefit:

Level 19:

Benefit:

Level 20: Paragon Path Power

Benefit: You gain the level 20 power of your chosen paragon path.

Epic Pierrot

LevelFeats KnownClass Features and Powers
21+1Ability score increase
Epic Destiny Feature
22+1
23
24+1Ability score increase
Epic Destiny Feature
25
26+1Epic Destiny Power
27
28+1Ability score increase
29
30+1Epic Destiny Feature

Level 21: Ability Score Increase

You are an epic hero now, and your physical and mental acuity exceed all mortal limits.
Benefit: Each of your ability scores increases by 1.

Level 21: Epic Destiny Feature

Benefit: You gain the level 21 feature of your chosen epic destiny.

Level 21:

Benefit:

Level 22:

Benefit:

Level 23:

Benefit:

Level 24: Ability Score Increase

The threats of the epic challenges you face are countered by the perfection of your body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 24: Epic Destiny Feature

Benefit: You gain the level 24 feature of your chosen epic destiny.

Level 24:

Benefit:

Level 25:

Benefit:

Level 26: Epic Destiny Power

Benefit: You gain the level 26 power of your chosen epic destiny.

Level 26:

Benefit:

Level 27:

Benefit:

Level 28: Ability Score Increase

Training, practice, and experience have molded your abilities. Even as you near your final destiny, you continue to hone your talents for the tests you will soon face.
Benefit: You increase two ability scores of your choice by 1.

Level 28:

Benefit:

Level 29:

Benefit:

Level 30: Epic Destiny Feature

Benefit: You gain the level 30 feature of your chosen epic destiny.

Level 30:

Benefit:



Back to Main Page 4e Homebrew Classes, Paragon Paths, and Epic Destinies Classes

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