Persona User (5e Subclass)

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Persona User

Sorcerous Origin

I am thou, Thou art I. A Persona is a manifestation of one's darker self that they have accepted, revealed or been awakened to. They typically take the form of mythological or historical figures, but they may also take the form of fictional characters. While most personas are human, some are animals, and theoretically one could even have an inanimate object as a persona. A persona may go rogue if it is denied or hidden by the user.

Persona Template

Personas will be created on demand. Here is the template, you can create it for yourself or you can tell me it's identity and I'll create it for you. Submit them on the talk page before adding it to the actual page plz.

1st level,

Resistance to 1-3 damage types, vulnerability to one less than the number of resistances. If you have resistance to a damage type from one of the following sets, you must have vulnerability to one from that set or one with a lower number as well. This applies to the lowest-set resistance. The resistances and weakness should fit with your persona.

Sets are as follows:
  • Set 1 Bludgeoning, Piercing and Slashing damage.
  • Set 2 Cold, Fire, Poison and Necrotic damage.
  • Set 3 Lightning, Force, and Radiant damage.
  • Set 4 Psychic, Acid, and Thunder damage.
Also first level, Persona weapon

Starting at 1st level, you gain a magical weapon. It can be summoned or dismissed as a bonus action. If it has the Light property, you gain 2 of it. It has the Soulbound property, meaning you can use your charisma modifier for attack and damage rolls with it. Also, you are proficient with it.

Expanded spell list

One spell of each level from 1-5. You know these spells and always have them known and prepared. They don't count against your maximum spells known. The spells should fit with your persona.

6th level, proficiency in Wisdom saves

It's universal.

14th level, any

Any feature appropriate for 14th level may be a 14th level feature.

18th level, ultimate persona

Your persona's identity changes, and you gain 5 new spells on your expanded spell list- one of each level 1 through 5. Also, you can change one resistance you have into an immunity, give yourself a new resistance, or remove a vulnerability. You may also upgrade an immunity into an Absorbancy (You regain hit points equal to half the damage you would have taken) or a Reflection (The attacker takes the damage you would have taken, even if they are resistant or immune to the damage). You may do this three times.

List of Personas


Claws of the Wolf

Starting at 1st level, as a bonus action you can summon or dismiss a pair of Clawed Bracers that have the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with these weapons. You are considered proficient with them.

Guardian of the Forest

Starting at 1st level, you gain resistance to Poison and Bludgeoning damage. However, you gain vulnerability to Piercing damage.

Expanded Spell List

You gain an expanded spell list, unlike other sorcerers. These spells count as Sorcerer spells for you, and they are always prepared, and do not count against the number of spells you know or have prepared.

1st level. Conjure Spirit Wolf

2nd level. Gust of Wind

3rd level. Wind Wall

4th level. Dominate Beast

5th level. Reincarnate

Strength of Heart

Starting at 6th level, you become proficient in Wisdom saving throws.

Boon of the Wild

Starting at 14th level, when you cast a spell from your expanded spell list, you regain sorcery points equal to half of your proficiency bonus. You must finish a long rest before you receive this benefit again.

Second Awakening: Fenrir

Starting at 18th level, Moro transforms into Fenrir. You gain resistance to Slashing and Necrotic damage, and you stop having vulnerability to Piercing damage. Also, the following spells are added to your Expanded Spell list:

1st level. Hunter's Mark

2nd level. Bestow Curse

3rd level. Conjure Animals

4th level. Blight

5th level. Commune with Nature

Penetrating Weapon

Starting at 1st level, as a bonus action you can summon or dismiss a Boar Spear that has the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with this weapon. You are considered proficient with it.

Ward of Mara

Starting at 1st level, you become resistant to Necrotic and Poison damage, however you become vulnerable to Cold damage.

Expanded Spell List

1st level. Splashing Spit

2nd level. Enlarge/Reduce

3rd level. Slimebolt

4th level. Black Tentacles

5th level. Blinding Flash

Unwavering Will

Starting at 6th level, you gain proficiency in Wisdom saving throws.

Maralagidyne

Starting at 14th level, you can increase the power of some spells. When you cast a sorcerer spell of 1st through 9th level that deals Fire damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.

Second Awakening: Shiva

Starting at 18th level, Mara transforms into Shiva. You gain Immunity to Lightning and Necrotic damage, and the following spells are added to your expanded spell list:

1st level. Light Drive

2nd level. Protection from Arrows

3rd level. Lightning Bolt

4th level. Banishment

5th level. Lightning Spear

Sword of the Dragon Reaper

Starting at 1st level, as a bonus action you can summon or dismiss a Longsword that has the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with this weapon. You are considered proficient with it.

Warrior of Courage

Starting at 1st level, you gain resistance to Lightning and Force damage. However, you gain vulnerability to Poison damage.

Expanded Spell List

You gain an expanded spell list, unlike other sorcerers. These spells count as Sorcerer spells for you, and they are always prepared, and do not count against the number of spells you know or have prepared.

1st level. Zephyr Strike

2nd level. Find Steed

3rd level. Beacon of Hope

4th level. Mordenkainen's Faithful Hound

5th level. Holy Weapon

Strength of Heart

Starting at 6th level, you become proficient in Wisdom saving throws.

Boon of the Dragon Reaper

Starting at 14th level, all of your attacks and spells made against dragons have advantage, and you have advantage on saving throws against attacks made by dragons.

Second Awakening: Ahura Mazda

Starting at 18th level, Vahagn transforms into Ahura Mazda. You gain Lightning absorption, and you gain resistance to Piercing and Slashing damage. Also, the following spells are added to your Expanded Spell list:

1st level. Shield of Faith

2nd level. Spiritual Weapon

3rd level. Call Lightning

4th level. Find Greater Steed

5th level. Destructive Wave

Fang of the Great Dragon

Starting at 1st level, as a bonus action you can summon or dismiss a Spear that has the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with this weapon. You are considered proficient with it.

Blessing of the Wish-Granter

Starting at 1st level, you gain resistance to Slashing and Piercing damage. However, you gain vulnerability to Psychic damage.

Expanded Spell List

You gain an expanded spell list, unlike other sorcerers. These spells count as Sorcerer spells for you, and they are always prepared, and do not count against the number of spells you know or have prepared.

1st level. Healing Word

2nd level. Lesser Restoration

3rd level. Beacon of Hope

4th level. Control Water

5th level. Commune With Nature

Strength of Heart

Starting at 6th level, you become proficient in Wisdom saving throws.

Fortune of the Dragon

Starting at 14th level, all of your attacks and spells made against dragons have advantage, and you have advantage on saving throws against attacks made by dragons.

Second Awakening: Ryujin

Starting at 18th level, Shenlong transforms into Ryujin. You gain resistance to Bludgeoning damage, and you lose your weakness to Psychic damage. Also, the following spells are added to your Expanded Spell list:

1st level. Find Familiar

2nd level. Dragon's Breath

3rd level. Spirit Guardians

4th level. Find Greater Steed

5th level. Reincarnate


Back to Main Page 5e Homebrew Character Options Subclasses

gollark: Alternatively, I can just make the adding-to-nickname-mapping bit happen at exactly the same time as the checking-if-nickname-exists bit but that would be really annoying.
gollark: Another would be very aggressive locking or something.
gollark: One possible way to fix this would be to have a central "broker" task which receives all state-updating commands ever and maintains stateful state, but this would be annoying too unless I can give everything else read access to it, and actually getting responses back would probably be irritating.
gollark: i.e. two people try and register with the same nick at exactly the same time, and then it has two people with the same nick because each time it checks it hasn't been written yet, and then everything breaks horribly.
gollark: But then I realized "OH APIOFORMS, that is probably vulnerable to weird race conditions".
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