Partial Armor (5e Variant Rule)
Partial Armor
Partial armor only grants its AC bonus if you are wearing light or no armor. If you are wearing only one piece of partial armor, you are still considered to be wearing your base armor type (e.g. no armor or light armor). If you are wearing two pieces of partial armor, you are considered to be wearing the heaviest type among the armor pieces you are wearing (e.g. medium or heavy armor). You cannot benefit from wearing three or more pieces of partial armor.
Notes
Characters who are proficient in heavy or medium armor but who choose to wear light armor or no armor can mitigate the AC loss by wearing partial armor.
Partial Armor
Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Armor
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}} | |||||
Heavy Armor
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}} |
Modern Partial Armor
Armor | Rarity | Armor Class (AC) | Strength | Stealth | Weight | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Armor
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}} | |||||
Heavy Armor
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}} |
Futuristic Partial Armor
Armor | Rarity | Armor Class (AC) | Strength | Stealth | Weight | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Armor
{{#dpl:debug=1 |
category=5e | category=User | category=Equipment | category=Medium Armor | category=Partial Armor | category=Futuristic | include={5e Armor}:%PAGE%:rarity:armorclass:strength:stealth:weight,{5e Armor}.dpl | tablesortcol=7 | mode=userformat | format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n,\n, | tablerow=¦ style="padding-left:1.5em" ¦ [[%%¦²{#replace:%%¦(5e Equipment)¦}²]],style="padding-left:0.5em;padding-right:2.5em;text-align: right;" ¦ %%²{#iferror:²{#expr:%%+1}²¦¦ gp}²,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ ²{#iferror:²{#expr:%%+1}²¦¦Str }²%%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;text-align:right;" ¦ %% lb.\n¦
}} | |||||
Heavy Armor
{{#dpl:debug=1 |
category=5e | category=User | category=Equipment | category=Heavy Armor | category=Partial Armor | category=Futuristic | include={5e Armor}:%PAGE%:rarity:armorclass:strength:stealth:weight,{5e Armor}.dpl | tablesortcol=7 | mode=userformat | format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n,\n, | tablerow=¦ style="padding-left:1.5em" ¦ [[%%¦²{#replace:%%¦(5e Equipment)¦}²]],style="padding-left:0.5em;padding-right:2.5em;text-align: right;" ¦ %%²{#iferror:²{#expr:%%+1}²¦¦ gp}²,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ ²{#iferror:²{#expr:%%+1}²¦¦Str }²%%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;text-align:right;" ¦ %% lb.\n¦
}} |
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gollark: Apparently Discord's going to add a games store - because a more fractured platform is exactly what we need.
gollark: <@137959364320296961> Very late response: I'd prefer the genetics for visible stuff (color etc) shown at the start, and other stuff shown either when the creature does something related to the stat in question or when tested.
gollark: Just made Anrak.
gollark: 18.5% of Notelians to lost in wilderness and a few to gecko attacks.
gollark: 1.8% of Oligolica to bungee jumping...?
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