Paraceratherium (5e Creature)

Paraceratherium

Huge beast, unaligned


Armor Class 13 (natural armor)
Hit Points 148 (11d12 + 77)
Speed 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 8 (-1) 24 (+7) 2 (-4) 12 (+1) 6 (-2)

Saving Throws Str +11
Senses passive Perception 11
Languages
Challenge 8 (3,900 XP)


Trampling Charge. If the paraceratherium move at least 20 feet straight toward a creature and hits it with a stomp attack on the same turn, the target must make a DC 18 Strength saving throw or be knocked prone. If the target is prone, the paraceratherium can make one stomp attack against it as a bonus action.

ACTIONS

Multiattack. The paraceratherium makes two stomp attacks.

Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 34 (4d12 + 8) bludgeoning damage.


Dmitry Bogdanov Source

A paraceratherium is a behemoth browser, closely related to rhinos with a longer neck and legs. These massive herbivores possess thick, resilient skin and a tendency to crush anything viewed as a threat beneath their massive, rhinocerine feet. Paraceratherium are often seen scrounging about the tops of whatever trees are present on the open, dry grasslands they inhabit.


Back to Main Page 5e Homebrew 5e Creatures

gollark: Yes.
gollark: They can't handle DE's sheer balance and amazingness.
gollark: Plus Nuclear Chaotic Armor, obviously.
gollark: Yes. WIth maximum balance.
gollark: I think lots of people *don't* like it but it just gets shoved in.
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