Pale Stallion (5e Creature)
Pale Stallion
Large undead, Armor Class 15 (natural armor)
Damage Immunities Necrotic, Radiant. Confer Death’s Resistance. Can grant resistance to Radiant/Necrotic to anyone riding it. Frightening Presence: Each creature of the horse's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the horse is within line of sight, ending the effect on itself on a success. Trample: If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. ACTIONSHooves: Melee Weapon Attack: +9 to hit, reach 5ft., one target. On a hit, the target takes 23 (3d10 + 4) bludgeoning damage plus 3d8 Necrotic damage.
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This is one of a group of necrotic horses. The others are pale yearling, pale horse, and the pale pegasus. |
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