Pale Stallion (5e Creature)

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Pale Stallion

Large undead,


Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 120 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

Damage Immunities Necrotic, Radiant.
Senses passive Perception 11
Languages It understands Celestial, Infernal, Common, but can’t speak.


Confer Death’s Resistance. Can grant resistance to Radiant/Necrotic to anyone riding it.

Frightening Presence: Each creature of the horse's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the horse is within line of sight, ending the effect on itself on a success.

Trample: If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

ACTIONS

Hooves: Melee Weapon Attack: +9 to hit, reach 5ft., one target. On a hit, the target takes 23 (3d10 + 4) bludgeoning damage plus 3d8 Necrotic damage.


Gustave Dore, "Death on a Pale Horse"

This is one of a group of necrotic horses. The others are pale yearling, pale horse, and the pale pegasus.


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gollark: Newton's flaming laser sword applies, then.
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