Paladinesque (3.5e Optimized Character Build)

Starting

Starting Ability Scores (Before Racial Adjustments): Str: 14 , Dex: 15 , Con: 12 , Int: 10 , Wis: 10 , Cha: 11

Race (Templates):Strongheart Halfling
Racial Traits:+2 Dexterity, –2 Strength. Strongheart halflings are quick, agile, and good with ranged weapons, but they are small and therefore not as strong as other humanoids.
Small: As a Small creature, a strongheart halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Strongheart halfling base land speed is 20 feet.
Halflings gain one extra feat at 1st level, because they have a strong drive to compete and many opportunities to practice their skills.
+2 racial bonus on Climb, Jump, and Move Silently checks. Strongheart halflings are agile, surefooted, and athletic.
+2 morale bonus on saving throws against fear: This bonus stacks with the strongheart halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings. Throwing and slinging stones is a universal sport among Strongheart halflings, and they develop especially good aim.
+2 racial bonus on Listen checks. Strongheart halflings have keen ears.
Favored Class: Rogue. A multiclass strongheart halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.


Starting Ability Scores (After Racial Adjustments): Str: 12 , Dex: 17 , Con: 12 , Int: 10 , Wis: 10 , Cha: 11

Progression

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Spells per Day Special
FortRefWill 01
1stFighter 1+1+2+0+0Mounted Combat, Ride-by Attack, Spirited Charge--
2ndRanger 1+2+4+2+01st Favored Enemy, Track, Wild Empathy--
3rdRanger 2+3+5+3+0Mounted ArcheryCombat Style--
4thRanger 3+4+5+5+1Endurance--+1 Dexterity
5thRanger 4+5+6+6+1Weapon FinesseAnimal Companion--ACF: Lose spellcasting, gain bonus feat
6thCleric 1+5+8+6+3Skill Focus (Handle Animal)Turn Undead31
7thPrestige Paladin 1+6/+1+10+6+3Detect evil, smite evil 1/day, Turn Undead42+1 level of existing divine spellcasting class
8thPrestige Paladin 2+7/+2+11+6+3Divine grace, lay on hands, special mount42+1 Wisdom
9thBeastmaster 1+8/+3+13+8+3Devoted TrackerAnimal companion, wild empathy42
10thWild Plains Outrider 1+9/+4+15+8+3Animal companion/special mount, ride bonus, wild plains stalker42
11thWild Plains Outrider 2+10/+5+16+8+3Wild plains swiftness42
12thWild Plains Outrider 3+11/+6/+1+17+10+5Natural BondWild plains offensive42+1 Charisma
13thHalfling Outrider 1+12/+7/+2+17+12+5Mount, Alertness, Ride bonus42AC +1
14thHalfling Outrider 2+13/+8/+3+17+13+5Defensive riding42
15thHalfling Outrider 3+14/+9/+4+18+13+6Tremendous ChargeUnbroken charge42AC +1
16thHalfling Outrider 4+15/+10/+5+18+14+6Stand on mount42+1 Dexterity
17thHalfling Outrider 5+16/+11/+6/+1+18+14+6Leap from the saddle42AC +3
18thHalfling Outrider 6+17/+12/+7/+2+19+15+742
19thHalfling Outrider 7+18/+13/+8/+3+21+12+11Evasion42AC + 4
20thHalfling Outrider 8+19/+14/+9/+4+21+14+11Full mounted attack43+1 Dexterity


Ability Scores (At level 19): Str: 12 , Dex: 20 , Con: 12 , Int: 10 , Wis: 11 , Cha: 12



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gollark: I don't know, I haven't watched the video they were complaining about.
gollark: You can use them to approximate functions by just ignoring the last terms, since they're small for small x.
gollark: e^x = 1 + x + x^2/2 + x^3/6 + ..., for example.
gollark: A Taylor series is a way to write a function as a sum of infinitely many ax^n terms.
gollark: Friedrich was saying that people should be taught Taylor serieseseses to avoid them thinking stupid things about the Earth and whatever. I'm saying that even if people somehow knew that they could just fail to apply it.
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