PFSRD:Vital Statistics

This material is published under the OGL

Vital Statistics

The following section determines a character's starting age, height, and weight. The character's race and class influence these statistics. Consult your GM before making a character that does not conform to these statistics.

Age

You can choose or randomly generate your character's age. If you choose it, it must be at least the minimum age for the character's race and class. Alternatively, roll the dice indicated for your class on Table: Random Starting Ages and add the result to the minimum age of adulthood for your race to determine how old your character is.

Table:Random Starting Ages
RaceAdulthoodBarbarian, Rogue, SorcererBard, Fighter, Paladin, RangerCleric, Druid, Monk, Wizard
Human15 years+1d4+1d6+2d6
Dwarf40 years+3d6+5d6+7d6
Elf110 years+4d6+6d6+10d6
Gnome40 years+4d6+6d6+9d6
Half-elf20 years+1d6+1d6+3d6
Half-orc14 years+1d4+1d4+2d6
Halfling20 years+2d4+2d4+4d6

With age, a character's physical ability scores decrease and his mental ability scores increase (see Table: Aging Effects). The effects of each aging step are cumulative. However, none of a character's ability scores can be reduced below 1 in this way.

When a character reaches venerable age, secretly roll his maximum age and record the result, which the player does not know. A character who reaches his maximum age dies of old age sometime during the following year.

The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.

Height and Weight

Table:Aging Effects
RaceMiddle Age1Old2Venerable3Maximum Age
Human35 years53 years70 years+2d20 years
Dwarf125 years188 years250 years+2d% years
Elf175 years263 years350 years+4d% years
Gnome100 years150 years200 years+3d% years
Half-elf62 years93 years125 years+3d20 years
Half-orc30 years45 years60 years+2d10 years
Halfling50 years75 years100 years+5d20 years
  1. 1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. 2 At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. 3 At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

To determine a character's height, roll the modifier dice indicated on Table: Random Height and Weight and add the result, in inches, to the base height for your character's race and gender. To determine a character's weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base weight for your character's race and gender.

Table:Random Height and Weight
RaceBase HeightBase WeightModifierWeight Multiplier
Dwarf, male3 ft. 9 in.150 lbs.2d4×7 lbs.
Dwarf, female3 ft. 7 in.120 lbs.2d4×7 lbs.
Elf, male5 ft. 4 in.100 lbs.2d8×3 lbs.
Elf, female5 ft. 4 in.90 lbs.2d6×3 lbs.
Gnome, male3 ft. 0 in.35 lbs.2d4×1 lb.
Gnome, female2 ft. 10 in.30 lbs.2d4×1 lb.
Half-elf, male5 ft. 2 in.110 lbs.2d8×5 lbs.
Half-elf, female5 ft. 0 in.90 lbs.2d8×5 lbs.
Half-orc, male4 ft. 10 in.150 lbs.2d12×7 lbs.
Half-orc, female4 ft. 5 in.110 lbs.2d12×7 lbs.
Halfling, male2 ft. 8 in.30 lbs.2d4×1 lb.
Halfling, female2 ft. 6 in.25 lbs.2d4×1 lb.
Humale, male4 ft. 10 in.120lbs2d10×5 lbs.
Humale, female4 ft. 5 in.85 lbs.2d10×5 lbs.

Carrying Capacity

These carrying capacity rules determine how much a character's equipment slows him down. Encumbrance comes in two parts: encumbrance by armor and encumbrance by total weight.

Encumbrance by Armor: A character's armor determines his maximum Dexterity bonus to AC, armor check penalty, speed, and running speed. Unless your character is weak or carrying a lot of gear, that's all you need to know; the extra gear your character carries won't slow him down any more than the armor already does.

If your character is weak or carrying a lot of gear, however, then you'll need to calculate encumbrance by weight. Doing so is most important when your character is trying to carry some heavy object.

||×4 ||×4 ||×4

Table: Carrying Capacity
Strength ScoreLight LoadMedium LoadHeavy Load
13 lb. or less4–6 lb.7–10 lb.
26 lb. or less7–13 lb.14–20 lb.
310 lb. or less11–20 lb.21–30 lb.
413 lb. or less14–26 lb.27–40 lb.
516 lb. or less17–33 lb.34–50 lb.
620 lb. or less21–40 lb.41–60 lb.
723 lb. or less24–46 lb.47–70 lb.
826 lb. or less27–53 lb.54–80 lb.
930 lb. or less31–60 lb.61–90 lb.
1033 lb. or less34–66 lb.67–100 lb.
1138 lb. or less39–76 lb.77–115 lb.
1243 lb. or less44–86 lb.87–130 lb.
1350 lb. or less51–100 lb.101–150 lb.
1458 lb. or less59–116 lb.117–175 lb.
1566 lb. or less67–133 lb.134–200 lb.
1676 lb. or less77–153 lb.154–230 lb.
1786 lb. or less87–173 lb.174–260 lb.
18100 lb. or less101–200 lb.201–300 lb.
19116 lb. or less117–233 lb.234–350 lb.
20133 lb. or less134–266 lb.267–400 lb.
21153 lb. or less154–306 lb.307–460 lb.
22173 lb. or less174–346 lb.347–520 lb.
23200 lb. or less201–400 lb.401–600 lb.
24233 lb. or less234–466 lb.467–700 lb.
25266 lb. or less267–533 lb.534–800 lb.
26306 lb. or less307–613 lb.614–920 lb.
27346 lb. or less347–693 lb.694–1,040 lb.
28400 lb. or less401–800 lb.801–1,200 lb.
29466 lb. or less467–933 lb.934–1,400 lb.
10

Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.

If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.

Table: Encumbrance Effects
Load Max Dex Check Penalty Speed Run
(30ft.)(20ft.)
Medium+3-320ft.15ft.×4
Heavy+1-620ft.15ft.×3

Lifting and Dragging: A character can lift as much as his maximum load over his head. A character's maximum load is the highest amount of weight listed for a character's Strength in the heavy load column of Table: Carrying Capacity.

A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).

A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.

Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.

Quadrupeds can carry heavier loads than bipeds can. Multiply the values corresponding to the creature's Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×1/4, Diminutive ×1/2, Tiny ×3/4, Small ×1, Medium ×1-1/2, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24.

Tremendous Strength: For Strength scores not shown on Table: Carrying Capacity, find the Strength score between 20 and 29 that has the same number in the “ones” digit as the creature's Strength score does and multiply the numbers in that row by 4 for every 10 points the creature's Strength is above the score for that row.

Armor and Encumbrance for Other Base Speeds

The table below provides reduced speed figures for all base speeds from 5 feet to 120 feet (in 5-foot increments).

Base SpeedReduced Speed
5 ft.5ft.
10ft.-15ft.10ft.
20ft.15ft.
25ft.-30ft.20ft.
35ft.25ft.
40ft.-45ft.30ft.
50ft.35ft.
55ft.-60ft.40ft.
65ft.45ft.
70ft.-75ft.50ft.
80ft.55ft.
85ft.-90ft.60ft.
95ft.65ft.
100ft.-105ft.70ft.
110ft.75ft.
115ft.-120ft.80ft.

Back to Main Page Pathfinder Open Game Content PFSRD

Open Game Content (place problems on the discussion page).
This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Of course, we foolish mortals will just randomly die after some amount of time anyway, thus upload your mind into the osmarks.tk™ brain emulation network™.
gollark: That's not strictly NEEDED, you won't die as long as all the other conditions are maintained despite your floating.
gollark: You use spotify and not osmarks internet radio™?
gollark: Weaponization of the sun via Nicoll-Dyson beam WHEN?!
gollark: No, you require there to not be too much UV, regardless of how that's provided.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.