PFSRD:Repositioning Strike

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Repositioning Strike (Combat)

Your critical hits can move your foes where you wish.

Prerequisites: Int 13, Combat Expertise, Improved Reposition, base attack bonus +9.

Benefit: Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent's CMD, you may move your opponent as if from the reposition combat maneuver. This does not provoke an attack of opportunity.

Normal: You must perform a reposition combat maneuver to reposition an opponent.

Special: You can only apply the effects of one of the following feats to a given critical hit: Bull Rush Strike, Disarming Strike, Repositioning Strike, Sundering Strike, or Tripping Strike. You may choose to use this feat after you make your confirmation roll.


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gollark: If you use a mana enchanter with an AS book which is higher than is allowed, it seems to just drop the "illegal" enchantments. If you use an EIO dark steel anvil, it keeps *some* of them.
gollark: Apparently this last one is an unpatched bug.
gollark: I've been testing it in creative. Main points: the flux-infused armor is actually bad and IC² armor good; AS's higher-than-usually-allowed enchantments interact weirdly with anvils and the mana enchanter, and apparently cannot be applied to quantumsuits, even though they work in anvils; the quantumsuit has a built-in jetpack which cannot be disabled due to ???.
gollark: Idea: dynmap (good).
gollark: The machine structure recipe is very intimidating.
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