Otherworldly Tendrils (5e Spell)

You conjure squirming tendrils from the Far Realms to attack a target within range. Make a ranged spell attack. On a hit, the target takes 2d4 acid or necrotic damage. This damage can only be healed magically, like through the usage of a spell or a racial/class feature. If it's not healed with either, it won't be cured.

Otherwordly Tendrils
Conjuration cantrip
Casting time: 1 action
Range: 20 feet
Components: V, S, M (drop of acid)
Duration: Instantaneous

At Higher Levels. this spells damage increases by 1d4 once you reach 5th level (3d4), 10th level (4d4), and 17th level (5d4).


Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.