Orochi no Shinobi (Uraga Ḥashashiyan) (5e Creature)

Orochi no Shinobi

Medium fiend, neutral evil


Armor Class 16 (studded leather)
Hit Points 117 (18d8 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 18 (+4) 14 (+2) 14 (+2)

Saving Throws Dex +9, Int +9
Skills Acrobatics +9, Deception +7, Perception +7, Stealth +14
Damage Vulnerabilities radiant
Damage Resistances psychic
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Giant, Infernal
Challenge 14 (11,500 XP)


Assassinate. During its first turn, the orochi has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the orochi scores against a surprised creature is a critical hit.

Evasion. If the orochi is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the orochi instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). The orochi deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the orochi that isn't incapacitated and the orochi doesn't have disadvantage on the attack roll.

Spellcasting. The orochi is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +6 to hit with spell attacks). The orochi has the following wizard spells prepared:

Cantrips (at will): dancing lights, mage hand, minor illusion, prestidigitation
1st level (4 slots): feather fall, find familiar, jump, shield
2nd level (3 slots): darkness, mirror image, spider climb
3rd level (3 slots): counterspell, major image, slow
4th level (3 slots): dimension door, greater invisibility
5th level (1 slot): scrying

ACTIONS

Multiattack. The orochi makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Change Shape. The orochi magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the orochi's choice).


The orochi no shinobi or uraga ḥashashiyan are masters of assassination and illusion. Though they might be considered hedge magi by the uraga nobles they are considered some of the best warriors and slayers from their culture and even the most magically powerful amongst the uraga fear to openly mock these masters of assassination. The ones who live in the northeast have created whole societies of ninja and act as mercenaries for high paying aristocrats, khans, shoguns, emperors, daiymos and so forth. They appear as most uraga do, as reptilian humanoids with snake features but they generally prefer to disguise themselves as wise masters of martial arts, humble monks, small children, villager merchants or even simple animals like pigs, geese, dogs and so forth


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