Orc Sovereign (5e Creature)
Orc Sovereign
Medium humanoid (orc), chaotic evil Armor Class 18 (plate)
Saving Throws Str +8, Con +8, Wis +6 Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. Brave. The orc has advantage on saving throws against being frightened. Brute. A melee weapon deals one extra die of its damage when the orc hits with it (included in the attacks). Gruumsh's Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks). ACTIONSMultiattack. The orc makes four attacks. Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (2d12 + 4 plus 1d8) slashing damage. Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 15 (2d6 + 4 plus 1d8) piercing damage, or 17 (3d8 + 4) piercing damage if used with two hands to make a melee attack. Battle Cry (1/Day). Each creature of the orc's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the orc's next turn. The orc can then make one attack as a bonus action.
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Most orc leaders gain power within their tribes by virtue of being strong enough to best any challengers to their claims. The strongest orc leads the tribe, while the rest fight amongst themselves until an orc strong enough to challenge the leader of the tribe arises and either claims leadership or dies in the attempt. |
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