Orc Impaler (5e Creature)

Orc Impaler

Medium humanoid (orc), chaotic evil


Armor Class 16 (half plate)
Hit Points 37 (5d8 + 15)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 7 (-2) 12 (+1) 11 (+0)

Skills Intimidation +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
Challenge 2 (450 XP)


Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

ACTIONS

Multiattack. The orc makes two melee attacks.

Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

REACTIONS

Parry. The orc adds 2 to its AC against one melee attack that would hit it. To do so, the orc must see the attacker and be wielding a melee weapon.

Most orcs like to rush wildly at foes with axes and tear them to pieces, but some prefer polearms for their increased reach. These orcs are called impalers by their kin, and often adorn their chosen weapons with trophies taken from bested enemies. Impalers charge into battle alongside other orcs, supplementing their brutal strength with rudimentary knowledge of martial combat, knocking the blades of attackers aside before striking with their own weapons.


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