Ophimoth (5e Creature)
Ophimoth
Medium monstrosity, lawful evil Armor Class 17 (natural armor)
Saving Throws Str +10, Dex +8, Con +9 Charge. If the ophimoth moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 10 (3d6) slashing damage. Innately Magical. The ophimoth's weapon attacks are magical and deal an extra 4 (1d8) force damage on a hit (included in the attacks). Ethereal Wanderer. The ophimoth can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Limited Magical Immunity. The ophimoth cannot be affected or detected by spells of 3rd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects. Reincarnation. When the ophimoth is reduced to 0 hit points, its body distegrates leaving behind any items and equipment that it had. The ophimoth is then resurrected 1d10 × 3 days later in the Feywild with all of its skills and memories. If it is petrified, it does not reincarnate and no longer moves between planes. ACTIONSMultiattack. The ophimoth makes two weapon attacks. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 6) slashing and 4 (1d8) force damage. Force Spear (Recharge 6). The ophimoth raises its empty hand above its head and conjures a spear made of pure force magic. It then hurls the spear at a creature that it can see within 100 feet of it. That creature must make a DC 17 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one. An unsuccessful creature takes 6d6 force damage. A successful creature takes half damage. REACTIONSRiposte. When a creature misses the ophimoth with a melee attack, it can make one melee weapon attack against the creature. |
Ophimoths (pronounced Oh-fi-moth) are mysterious creatures that always seem to appear nearby magical sites or suddenly before powerful adventurers. They phase in and out from the different planes, seemingly pulled through reality by the gravity of immense magical power. |
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