One Fanged Wolf (5e Class)

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One Fanged Wolf


<!-Introduction Leader->


Creating a, One Fanged Wolf


Quick Build

You can make a One Fanged Wolf quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Hermit background. Third, choose A Shortsword, 2 dagger and Explorer's Pack

Class Features

As a One Fanged Wolf you gain the following class features.

Hit Points

Hit Dice: 1d8 per One Fanged Wolf level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per One Fanged Wolf level after 1st

Proficiencies

Armor: Light Armor
Weapons: Daggers, Shortsword, Longsword
Tools: Herbalism Kit
Saving Throws: Dexterity and Intelligence
Skills: Choose two from Acrobatics, Athletics, Insight, Medecine, Stealth or Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) or (b) A shortsword and 2 dagger or (c) a longsword and 2 dagger
  • (a) An Explorer's Pack or (b) Dungeoneering Pack
  • If you are using starting wealth, you have 4d4 x 10gp in funds in funds.

Table: The One Fanged Wolf

LevelProficiency
Bonus
FeaturesPostureMax Spirit Emblems
1st+2Posture, Slash and Trust, Deathblow40
2nd+2Prosthetic tools, Spirit Emblems85
3rd+2Skills Tree feature125
4th+2Ability Score Improvement165
5th+3Extra attack205
6th+3Skills Tree feature245
7th+3Evasion285
8th+3Ability Score Improvement325
9th+4Shadow Die Twice365
10th+4Combat Arts4010
11th+4Blindsense4410
12th+4Ability Score Improvement, Shinobi Code4810
13th+5Shadow Die Twice(2)5210
14th+5Skills Tree feature5610
15th+5Slippery Mind6015
16th+5Ability Score Improvement6415
17th+6Shadow Die Twice (3)6815
18th+6Elusive7215
19th+6Ability Score Improvement7615
20th+6Skills Tree feature8015

Posture

Starting at 1st level, you gain access to posture. It is a class resource that act as a second health bar. When you take damage you will also receive half of that damage (round up) as posture damage. When your posture is depleted you lose the dexterity bonus on your ac and all attack against you have advantage until the start of your next turn. Then your posture will be restored to half of it maximum value. As a reaction taken if an non spell attack hit you, you can take all of the damage taken as posture damage instead. The posture is regain if the conflict end.

Slash and Trust

Starting at 1st level, the One Fanged Wolf can deal ether piercing or slashing damage whit the weapon he is proficient in.

Deathblow

Starting at 1st level, As a bonus action after you kill an enemy whit a melee attack or as a reaction if an enemy die within 5 feet of you, you can properly expel the target soul and lead it to the after life. doing so give you 2 spirit emblem.

Spirit Emblems

Starting at 2nd level, you gain access to spirit emblems. It is a class resource use by some ability. You have a maximum of 5 witch increase to 10 at lv10 and 15 at lv 15. It can also be increase whit Arts Features, this bonus add up whit your maximum value. After a combat or near a location whit corps you can pray for the lost souls and lead them to the after life, you roll a religion ability check and gain (religion check -10 / 2) Spirit emblems. The GM can decide if you gain Spirit emblems from a prayer.

Prosthetic tools

Starting at 2nd level, you gain access to many tools which all cost spirit emblem to use. you can only equip 3 tools at any time and can replace them during a long or short rest. You do not have access to their additional function.

Loaded Shuriken

You launch a shuriken as a action. It deal (1d4 + dex mod) piercing damage and has a range of 20/60. It cost 1 spirit emblem.

The tool fires more than one shuriken when you reach higher levels: two shuriken at 5th level, three at 11th level, and four at 17th level. You can direct the shuriken at the same target or at different ones. Make a separate attack roll for each shuriken.

additional function: you make the shuriken spin and it had 1d4 slashing damage on top of the regular damage

Loaded Axe

use an action to attack a creature whit an heavy axe. It deal (1d10 +dex mod ) slashing damage. It cost 2 spirit emblem.

The Tool's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

additional function: after you used Loaded Axe you can make one attack roll whit a weapon you are proficient in

Flame Vent

use an action to create a cone of fire in front of you. Any creature inside must make a dexterity saving trow against your save dc (8 + Prof + Dex Mod), taking 1d10 fire damage on a failure and half as much damage on a success. it cost 3 spirit emblem.

The Tool's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

additional function: you can also use this tool 5 feet all around you

Loaded Spear

you retract a spear as an action. It deal (1d8 + dex mod) piercing damage and has reach. if the attack hit you can pull the target to a unocupied space thats no more then 5ft from the targets location. it cost 2 spirit emblems

The tool's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)

additional function: if you pull an enemy whit Loaded Spear you can make one attack roll whit a weapon you are proficient in

Shinobi Firecracker

as a free action, you can throw firecracker in a 15 feet cone in front of you creature in this zone must succeed a CON saving trow or be unable to take reaction till the end of the One Fanged Wolf's turn. It cost 2 spirit emblem.

additional function: you can now use this tool 10 feet all around you

Loaded Umbrella

use an action give the One Fanged Wolf +5 to its ac till the start of his next turn. During this time the One Fanged Wolf cannot use reaction. Also during this time all missed attack must still roll damage and One Fanged Wolf take 1/4 of the damage as posture damage.

additional function: while active you can now use your reaction to deflect an attack

Skills Tree

At 3rd level, you choose 2 Skills Tree. Choose 2 between Shinobi Arts, Prosthetic Arts, Ashina Arts and Temple Arts, all of which are detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 14th and 20th level

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Shinobi Arts

<!-For subclasses introduce this class option here->

Shinobi's Ethic

give you proficienty in stealth. if you already have proficienty you gain expertise instead. + 2 max spirit token

Breath Of Life

performing a deathblow heal for ( proficienty + wisdom mod ).

Shadow

You can cast Invisibility on yourself. you can use it a number of time equal to your dexterity modifier before needing to long rest.

Prosthetic Arts

<!-Introduce this subclass here->

Reconfiguration

you can now change your equiped prostetique whit an action. + 2 max spirit token

Prosthetic Mastery

you can now use the additional function of your prosthetic tools

Living Force

After using the Flame Vent you can add (1d10) fire damage to your sword attack for 3 turns. it cost 3 spirit emblem to use.

Ashina Arts

<!-Introduce this subclass here->

Ichimonji

You can now add the versatile propriety to any weapon you are proficient in

Breath of Nature

performing a deathblow heal your posture for (One Fanged Wolf lv + wisdom mod)

Flowing Water

The posture damage taken is globally reduce by 25% ( 25% of the healt damage taken 75% of deflect damage and 0% of the missed attack's damage on the loaded umbrella).

Temple Arts

<!-Introduce this subclass here->

Devotion

you can use the spell Bless on yourself. you can use it a number of time equal to your Wisdom modifier before needing to long rest.

Divine child's rice

you can from a bol whit your hands and ask vocally the divine child's rice. If you are not disturb for 30 sec, rice will slowly fill your hand. It can be eated by one creature currently capable of ingesting food it heal for (4d4 + One Fanged Wolf's wisdom mod). The rice will spoil and be unusable if you take a long rest. All uses recharge after a long rest. You gain additional use of this feature, two at 11th level, and three at 17th level

Divine confetti

Use an action give your weapon a purple light effect for a minute. while active your weapon deal an additional (1d10) radiant damage. Also your deflect feature can now deflect damaging spell that use an attack roll (if there is an additional effect you still suffer from it). can be use 1 time recharge after a long rest

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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