One-Headed Hydra (3.5e Creature)
One-Headed Hydra
One-Headed Hydra | |
---|---|
Size/Type: | Huge Magical Beast |
Hit Dice: | 1d10+8 (11 hp) |
Initiative: | +1 |
Speed: | 20 ft. (4 squares), swim 20 ft. |
Armor Class: | 11 (–2 size, +1 Dex, +2 natural), touch 9, flat-footed 11 |
Base Attack/Grapple: | +1/+12 |
Attack: | 1 bite +0 melee (1d10+1) |
Full Attack: | 1 bite +0 melee (1d10+1) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 ft., fast healing 11, low-light vision, scent |
Saves: | Fort +5, Ref +1, Will -1 |
Abilities: | Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9 |
Skills: | Listen +4, Spot +4, Swim +9 |
Feats: | Iron Will |
Environment: | Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
Organization: | Solitary |
Challenge Rating: | 1/2(normal); 1(pyro- or cryo-) |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Usually neutral |
Advancement: | — |
Level Adjustment: | — |
Strategies and Tactics
Try to attack the Hydra from a distance. Better yet, don't attack it at all!
Sample Encounters
Deep in the marshes of Dilverwood, you hear a roar. You can see several creatures scurrying in fear. You hear a steady Thoom, Thoom, Thoom , and can see a huge monster approach you.
Ecology
Environment:
Typical Physical Characteristics:
Alignment:
Typical Treasure
Typical treasure for the one-headed hydra is as follows: 4 GP
1/10 coins at CR 1/2 computes to 40 sp. 50% Gems computes to nothing 50% Items computes to nothing
gollark: You → tor magic → hidden service thing.
gollark: What? No.
gollark: ... the server for the service.
gollark: Yes.
gollark: Your connection is run through Tor, but not to an exit node.
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